some weapon bugs
Posted: 04 Jun 2005, 02:20
ive been testing the old mechwars mod in spring an a number of errors occur do to wierd trasnfering of weapon systems from toa to spring, either that or i probably made some mistakes. heres a short list of what i got so far, just any suggestions id apreciate or if its already beign worked on.
1) line of fire weapons (ie gauss weapons, not so different from the fido's) shoot in funny arcing trajectories
2)missiles and other weapons have no weapon models
it seems th ota mod is like that as well
more to come..
1) line of fire weapons (ie gauss weapons, not so different from the fido's) shoot in funny arcing trajectories
2)missiles and other weapons have no weapon models
it seems th ota mod is like that as well
more to come..