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feature map

Posted: 19 Jan 2008, 15:32
by Dead.Rabit
heyya, im about to make a tool to make the creation of feature maps easier (i hope)...

so feature maps contain grass, trees/features and geovents.

i know mapconv doesnt like 2 red pixels places within 3-4 pixels of eachother, is there a safe distance (in Px) between 2 features?

and it doesnt like 2 geovents anywhere near eachother.

and i know you can have 2 adjacent grass pixels.

but what about the interaction between the three? can it take a geovent near a tree?

what about grass, i.e. can 1 pixel be a reddy blue colour and grass and trees will be ontop of eachother (probably not) but a blue adjacent to a red?

is there anything else not mentioned here that mapconv can't handle?
thanks alot
D.R

Re: feature map

Posted: 19 Jan 2008, 16:53
by ralphie
Dead.Rabit wrote: but what about the interaction between the three? can it take a geovent near a tree?
I've never had a problem with that.


Grass can go anywhere and touch anything.

Mapconv has a tendancy to crash if you place trees too close to the edges, say within 10px.

Re: feature map

Posted: 20 Jan 2008, 09:57
by Quanto042
ralphie wrote:
Dead.Rabit wrote: but what about the interaction between the three? can it take a geovent near a tree?
I've never had a problem with that.


Grass can go anywhere and touch anything.

Mapconv has a tendancy to crash if you place trees too close to the edges, say within 10px.
Very true.

Mapconv doesn't like features right up against the edge :P

Re: feature map

Posted: 20 Jan 2008, 12:20
by hunterw
mapconv also likes turning single geovents in to a cluster of 8 of them for no reason (yes slope doesnt matter for this bug even using the 1 maxheight 0 minheight trick)

Re: feature map

Posted: 22 Jan 2008, 05:06
by kiki
hunterw wrote:mapconv also likes turning single geovents in to a cluster of 8 of them for no reason (yes slope doesnt matter for this bug even using the 1 maxheight 0 minheight trick)
wow great plan, 8 geovents

Re: feature map

Posted: 22 Jan 2008, 08:26
by ralphie
The negligible height trick (100 101) has always worked for me. Although it's more of a compile issue than a feature one :P

Re: feature map

Posted: 22 Jan 2008, 09:15
by Forboding Angel
ralphie wrote:The negligible height trick (100 101) has always worked for me. Although it's more of a compile issue than a feature one :P

^^ one of the best compiling tricks in the book. Use SMFED to set usable heights after compilation.