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Some mods causes crash on new lobby client when joining game
Posted: 02 Jan 2008, 22:38
by TradeMark
when i join to some battle or create own room, it just crashes as it crashed while loading maps (other thread)
i have 205 mods, this takes a while to find out which crashes...
with only BA60 mod it doesnt crash
Edit: problem found: "FF 1.19 Data.sdz"
Re: Some mods causes crash on new lobby client when joining game
Posted: 02 Jan 2008, 23:04
by Forboding Angel
Try deleting all but the most recent versions of your mods.
There is no excuse for some dumb crap like having 205 mods. Of course it times out.
lern2commonsense
Re: Some mods causes crash on new lobby client when joining game
Posted: 02 Jan 2008, 23:06
by Tobi
Or lern2bisect. It's only 8 iterations to find the broken mod.
Re: Some mods causes crash on new lobby client when joining game
Posted: 02 Jan 2008, 23:43
by TradeMark
it doesnt time out, it crashes
yeah i know i can find it out fast by juts splitting it half every time, but atm im too lazy, ill try later.
Re: Some mods causes crash on new lobby client when joining game
Posted: 03 Jan 2008, 04:46
by LordMatt
Tobi wrote:Or lern2bisect. It's only 8 iterations to find the broken mod.
What is bisect?
Re: Some mods causes crash on new lobby client when joining game
Posted: 03 Jan 2008, 08:58
by tombom
LordMatt wrote:Tobi wrote:Or lern2bisect. It's only 8 iterations to find the broken mod.
What is bisect?
Half the mods that are in your folder and test if the problem still occurs. If it doesn't, test the other half. Half this set of mods and so on until you find the source of the problem.
(I think this is how it works)
Re: Some mods causes crash on new lobby client when joining game
Posted: 03 Jan 2008, 16:05
by imbaczek
LordMatt wrote:Tobi wrote:Or lern2bisect. It's only 8 iterations to find the broken mod.
What is bisect?
A different name for binary search.
http://en.wikipedia.org/wiki/Binary_search#Examples
Re: Some mods causes crash on new lobby client when joining game
Posted: 04 Jan 2008, 15:26
by TradeMark
problem found:
"FF 1.19 Data.sdz"
modinfo.tdf
Code: Select all
Depend0=springcontent.sdz;
Depend1=otacontent.sdz;
Depend2=tatextures.sdz;
NumReplaces=1;
Replace0=tatextures.sdz;
Replace1=unittextures;
i didnt have those files from fresh install of new version, which why it crashed:
otacontent.sdz
tacontent_v2.sdz
tatextures_v062.sdz
I also was out of sync until i copied above files to new spring folder
Re: Some mods causes crash on new lobby client when joining game
Posted: 04 Jan 2008, 16:16
by LordMatt
We don't install OTA content by default any more. I will change the UF description of FF to say that it requires it.