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"unit can't reach destination" played when no order given

Posted: 28 Dec 2007, 06:03
by Caydr
IMHO a unit shouldn't spam you with "can't reach destination" messages when they can't move to a destination that they've decided to go to by themselves.

For instance, spawn one really powerful unit, give it to the AI, then spawn 500 flashes on top of it (keep them on your own team). The boop-boop-boop-boops that sound after this will bust your speakers.

That's just in a testing environment and won't happen under ordinary circumstances obviously, but it lets you see the problem

It's confusing when you get these messages - even if only one or two - when you don't remember issuing any movement orders... for instance if a unit has decided to chase another unit but is no longer able to.

Re: "unit can't reach destination" played when no order given

Posted: 28 Dec 2007, 13:31
by Pendrokar
+1

Re: "unit can't reach destination" played when no order given

Posted: 28 Dec 2007, 15:37
by LordMatt
Yeah, the SVN seems to be doing this even more than .75b2.

Re: "unit can't reach destination" played when no order given

Posted: 29 Dec 2007, 19:06
by KDR_11k
I think the message is useless anyway.

Re: "unit can't reach destination" played when no order given

Posted: 04 Jan 2008, 21:36
by ginekolog
yes plz make thick in settings:

Ignore "unit cant reach" messages and sounds.