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radar ranges not long enough

Posted: 17 Dec 2007, 19:06
by TradeMark
ive tried to change the sensors as good as possible...

Code: Select all

[Sensors]
{
	[Los]
	{
		LosMipLevel=3;
		AirLosMipLevel=3;
	}
}
thats my sensors.tdf, but still cant reach whole map from corner to opposite corner, which is 22x22 size map. ive tried to change those, but thats the best settings i could use to get as long range as possible.

could this be fixed somehow? Or can we have a feature which simply shows every possible unit on the radar?

Posted: 17 Dec 2007, 20:17
by KDR_11k
You can use Lua to make a unit always visible, I wonder if it's possible to lua them to be always radar covered?

Posted: 17 Dec 2007, 21:18
by trepan
SetUnitLosStatus() would do the job, if
I commit it, or if somebody else codes it.

Posted: 17 Dec 2007, 21:21
by KDR_11k
Wouldn't that get overriddden on the next update?

Posted: 17 Dec 2007, 21:35
by trepan
Maybe if you coded it ... ;-)

Posted: 17 Dec 2007, 22:11
by KDR_11k
I hate radar ;)