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Delayed building bug
Posted: 17 Dec 2007, 17:32
by manored
I dont know if it is a engine or a mod issue, but sometimes then a unit start building a building the grid is formed however the units sprays in a slight diferent way and no progress is made on the building... the bug ends if you regive the order of construction or after a while...
Posted: 17 Dec 2007, 17:34
by Peet
It's flattening the ground along the footprint of the building.
Posted: 19 Dec 2007, 02:40
by manored
Are you sure? It seens to start building straigh away after I regive the order, what is strange since it is not suppoed so be able to build on rough terrain is it?
Posted: 19 Dec 2007, 17:42
by KDR_11k
Nope, it doesn't really care.
Posted: 19 Dec 2007, 17:57
by Neddie
When you resend the order you override the deformation sequence, which in 1v1 can buy you some precious seconds.
Posted: 19 Dec 2007, 18:17
by very_bad_soldier
Maybe this behaviour should be fixed anyways since it is possible to manually override it which doesnt make that much sense then. If it is possible to build somewhere without terraforming then it should be done.
Posted: 19 Dec 2007, 20:22
by KDR_11k
Fixed in SVN (terraforming can no longer be skipped).
Posted: 19 Dec 2007, 20:26
by imbaczek
So that didn't work only when .nocost was active? Anyway, IMO testing things will get harder without this "feature".
Posted: 19 Dec 2007, 20:33
by KDR_11k
Meh, use levelground=0, terraformspeed=65536 or a completely flat map if you need the terraforming to be instant.
Posted: 19 Dec 2007, 21:51
by Pendrokar
manored wrote:Are you sure? It seens to start building straigh away after I regive the order, what is strange since it is not suppoed so be able to build on rough terrain is it?
I just said it! -
http://spring.clan-sy.com/phpbb/viewtopic.php?t=13111