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Paralyzed units unable to be hit

Posted: 11 Dec 2007, 17:23
by Saktoth
Recently ive noticed that paralyzed units, if they are rammed by another unit, become unable to be hit, and projectiles pass right through them.

Reproducing (using CA).

give corak
give armtick
give the AK to the other team (The tick should explode, paralyzing the AK).
give armstump.
FPS the stumpy and ram the AK (Note that you can ram the AK without FPS'ing, its just easier if you FPS), so that it moves off its original location..

Try shooting the AK with the stumpy, the projectile passes right through.

Note that this is NOT due to firing inside the hitsphere of the AK, as you can drive the stumpy away, and hit it from any distance, and the projectile always passes through.

Posted: 12 Dec 2007, 02:07
by manored
Ram it into dead! :)

Does the effect only keeps on while the ak is paralized or will he became some sort of rambo after it worns off?

Posted: 12 Dec 2007, 03:02
by Complicated
Nasty bug...

Posted: 12 Dec 2007, 03:57
by Saktoth
manored wrote:Ram it into dead! :)

Does the effect only keeps on while the ak is paralized or will he became some sort of rambo after it worns off?
Only while paralyzed.

I think it also has to do with units 'drifting' after they are paralyzed as well (sometimes, they will just keep drifting in one direction, and even end up drifting over a cliff and only falling when un-paralyzed, like some warner-brothers cartoon).

Posted: 12 Dec 2007, 07:41
by KDR_11k
Probably some updates being disabled while the unit is stunned.

Posted: 13 Dec 2007, 01:22
by malric
Maybe you should fill a bug in : http://spring.clan-sy.com/mantis/ ....

Posted: 13 Dec 2007, 03:30
by LordMatt
malric wrote:Maybe you should fill a bug in : http://spring.clan-sy.com/mantis/ ....
+1 :-)

Posted: 13 Dec 2007, 05:07
by Saktoth
That would require making an account etc and im far too lazy.

Posted: 13 Dec 2007, 05:44
by clumsy_culhane
then handball it to a a person that has an account.. kdr ?

Posted: 13 Dec 2007, 11:14
by KDR_11k
Is this present in SVN?

Posted: 13 Dec 2007, 11:24
by Complicated
KDR_11k wrote:Is this present in SVN?
No it was found out in 2004 and was finally decided to be told about today..

OFCOURSE SVN

That is a really serious bug. Imagin that happening to someone's com?

*walks around dgunning everything and being shot at without taking damage*

GG

Posted: 13 Dec 2007, 17:39
by manored
Fear not! Coms cant be paralized! :) However with immense cordination, tatical genius and a clift you could make it rain adv bombs on enemy base... :)

Posted: 13 Dec 2007, 19:25
by KDR_11k
Complicated wrote:
KDR_11k wrote:Is this present in SVN?
No it was found out in 2004 and was finally decided to be told about today..

OFCOURSE SVN

That is a really serious bug. Imagin that happening to someone's com?

*walks around dgunning everything and being shot at without taking damage*

GG
Walking and shooting won't work when you're paralyzed now will it? What makes you think this is automatically SVN? Most reportshere are for 75b2.

Posted: 13 Dec 2007, 21:32
by imbaczek
Saktoth wrote:That would require making an account etc and im far too lazy.
We're far too lazy to fix it then :P

(Not really, but you get the idea, right?)

Posted: 13 Dec 2007, 23:07
by manored
You can always take the easy solution: remove the paralizing feature from the engine... never liked emp stuff anyway :)

Posted: 14 Dec 2007, 02:17
by LordMatt
Saktoth wrote:That would require making an account etc and im far too lazy.
fail.

Posted: 14 Dec 2007, 10:02
by malric
Even if I disagree with the stance of Saktoth regarding this, here is the bug report in mantis:

http://spring.clan-sy.com/mantis/view.php?id=708

@for the rest (not the devs, of course :wink: ) you know, you can do an account yourself.

Posted: 14 Dec 2007, 21:04
by Saktoth
Im busy, alright? Me not making a mantis report about it is just as bad as everyone else who now knows about the bug not making a mantis report.

Posted: 14 Dec 2007, 21:06
by NOiZE
5000 / kloot 32 minutes fix stunned units being unhittable if pushed

Posted: 15 Dec 2007, 00:54
by malric
Saktoth wrote:Im busy, alright? Me not making a mantis report about it is just as bad as everyone else who now knows about the bug not making a mantis report.
I assure you it would have taken less than read all the replies on this thread. In my experience it's better to learn things the first time you need them, rather than trying to make people do it for you. (after you know how to do them it's ok to make other people do them for you :P).

Good at least it is fixed now. Thanks devs.