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Disabling nanospray entirely?
Posted: 15 Nov 2007, 16:43
by Sillybeans
Posted: 15 Nov 2007, 18:05
by KDR_11k
Nope, only the mod can disable the nanospray.
Posted: 15 Nov 2007, 18:13
by TradeMark
i want to disable it with a button pls code it.
Re: Disabling nanospray entirely?
Posted: 26 Feb 2008, 07:32
by BlueTemplar
Where in the mod files should I look, to disable it, or at least to greatly decrease the number of "blobs" in it?
Re: Disabling nanospray entirely?
Posted: 26 Feb 2008, 08:49
by Forboding Angel
BlueTemplar wrote:Where in the mod files should I look, to disable it, or at least to greatly decrease the number of "blobs" in it?
That is actually entirely impossible(atm), due to the fact that the number of blobs is a direct result of how many resources are being poured into a construction project.
Re: Disabling nanospray entirely?
Posted: 26 Feb 2008, 12:50
by quantum
To disable nanospray, create a file named unitdefs_post.lua in the gamedata folder and write this in it:
Code: Select all
for name, ud in pairs(UnitDefs) do
ud.shownanospray = false
end
You can open mod archives with 7zip.
Re: Disabling nanospray entirely?
Posted: 26 Feb 2008, 14:25
by BlueTemplar
thank you
Re: Disabling nanospray entirely?
Posted: 26 Feb 2008, 15:26
by BlueTemplar
Sadly, I can't seem to be able to open .sdz and .sd7 files with any 7zip archiver there is for mac... Or I'm doing something wrong? I don't have much experience with macs...
Re: Disabling nanospray entirely?
Posted: 26 Feb 2008, 21:36
by quantum
Try renaming sdz files to .zip and sd7 files to .7z before opening them, then back to their original extension before playing.
Re: Disabling nanospray entirely?
Posted: 26 Feb 2008, 22:03
by BlueTemplar
I get a "operation forbidden" or "archive corrupt" error. I use the CA file from springplayersclub.
Re: Disabling nanospray entirely?
Posted: 26 Feb 2008, 22:04
by yuritch
Keep in mind that modified mod archives will probably prevent you from playing online (as the games won't sync).
Re: Disabling nanospray entirely?
Posted: 27 Feb 2008, 00:42
by jackoverfull
Ez 7z extracts the 7zip files fine, the sd7 extension isn't a problem.
For sdz you can use the standard Archive Utility.app, in /System/Library/CoreServices.
Re: Disabling nanospray entirely?
Posted: 27 Feb 2008, 22:24
by BlueTemplar
I can now open the archives, but when I recompress them and try to start the game, I get an error: "missing default cursor".
Re: Disabling nanospray entirely?
Posted: 27 Feb 2008, 22:56
by Pxtl
Forboding Angel wrote:BlueTemplar wrote:Where in the mod files should I look, to disable it, or at least to greatly decrease the number of "blobs" in it?
That is actually entirely impossible(atm), due to the fact that the number of blobs is a direct result of how many resources are being poured into a construction project.
Obviously a little too OTA-centric, but a "nanospray-density" configuration variable would be nice, that would be a multiplier for the number of particles.
Re: Disabling nanospray entirely?
Posted: 27 Feb 2008, 23:51
by jackoverfull
BlueTemplar wrote:I can now open the archives, but when I recompress them and try to start the game, I get an error: "missing default cursor".
what procuedure did you use to recompress everything?
i jest tried and it worked, and also it is possible that i found something interesting├óÔé¼┬ª need to do a couple of tests.

Re: Disabling nanospray entirely?
Posted: 28 Feb 2008, 00:09
by BlueTemplar
I dragged the uncompressed BA folder on EZ 7z, chose compress (lvl2), then GO! and placed the resulting .sd7 file in the mod folder.
Re: Disabling nanospray entirely?
Posted: 28 Feb 2008, 00:26
by jackoverfull
well, just tried. it didn't crash, but it seems to take an eternity to load.

i force-quitted for now├óÔé¼┬ª
using .sdz works?
Re: Disabling nanospray entirely?
Posted: 28 Feb 2008, 00:34
by BlueTemplar
same problem...
Re: Disabling nanospray entirely?
Posted: 28 Feb 2008, 00:49
by jackoverfull
are you compressing the sum of the files or the folder that contain them?
Re: Disabling nanospray entirely?
Posted: 28 Feb 2008, 01:14
by BlueTemplar
The folder, and that was the problem!
But now, i have another issue - the new .lua file didn't seem to have any effect... are you sure it should be placed in the folder gamedata? There are only .tdf files in this folder...