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Disabling nanospray entirely?

Posted: 15 Nov 2007, 16:43
by Sillybeans
Is it possible to disable nanospray entirely? I'm running TA Spring through CrossOver Pro for OS X. The game runs flawlessly up until nanospray is rendered. Setting the particle effects down to their minimum does nothing for performance. I need a way to disable them utterly and completely. Is there a configuration/INI file available :?: :?: :?:

Posted: 15 Nov 2007, 18:05
by KDR_11k
Nope, only the mod can disable the nanospray.

Posted: 15 Nov 2007, 18:13
by TradeMark
i want to disable it with a button pls code it.

Re: Disabling nanospray entirely?

Posted: 26 Feb 2008, 07:32
by BlueTemplar
Where in the mod files should I look, to disable it, or at least to greatly decrease the number of "blobs" in it?

Re: Disabling nanospray entirely?

Posted: 26 Feb 2008, 08:49
by Forboding Angel
BlueTemplar wrote:Where in the mod files should I look, to disable it, or at least to greatly decrease the number of "blobs" in it?
That is actually entirely impossible(atm), due to the fact that the number of blobs is a direct result of how many resources are being poured into a construction project.

Re: Disabling nanospray entirely?

Posted: 26 Feb 2008, 12:50
by quantum
To disable nanospray, create a file named unitdefs_post.lua in the gamedata folder and write this in it:

Code: Select all

for name, ud in pairs(UnitDefs) do
  ud.shownanospray = false
end
You can open mod archives with 7zip.

Re: Disabling nanospray entirely?

Posted: 26 Feb 2008, 14:25
by BlueTemplar
thank you

Re: Disabling nanospray entirely?

Posted: 26 Feb 2008, 15:26
by BlueTemplar
Sadly, I can't seem to be able to open .sdz and .sd7 files with any 7zip archiver there is for mac... Or I'm doing something wrong? I don't have much experience with macs...

Re: Disabling nanospray entirely?

Posted: 26 Feb 2008, 21:36
by quantum
Try renaming sdz files to .zip and sd7 files to .7z before opening them, then back to their original extension before playing.

Re: Disabling nanospray entirely?

Posted: 26 Feb 2008, 22:03
by BlueTemplar
I get a "operation forbidden" or "archive corrupt" error. I use the CA file from springplayersclub.

Re: Disabling nanospray entirely?

Posted: 26 Feb 2008, 22:04
by yuritch
Keep in mind that modified mod archives will probably prevent you from playing online (as the games won't sync).

Re: Disabling nanospray entirely?

Posted: 27 Feb 2008, 00:42
by jackoverfull
Ez 7z extracts the 7zip files fine, the sd7 extension isn't a problem.

For sdz you can use the standard Archive Utility.app, in /System/Library/CoreServices.

Re: Disabling nanospray entirely?

Posted: 27 Feb 2008, 22:24
by BlueTemplar
I can now open the archives, but when I recompress them and try to start the game, I get an error: "missing default cursor".

Re: Disabling nanospray entirely?

Posted: 27 Feb 2008, 22:56
by Pxtl
Forboding Angel wrote:
BlueTemplar wrote:Where in the mod files should I look, to disable it, or at least to greatly decrease the number of "blobs" in it?
That is actually entirely impossible(atm), due to the fact that the number of blobs is a direct result of how many resources are being poured into a construction project.
Obviously a little too OTA-centric, but a "nanospray-density" configuration variable would be nice, that would be a multiplier for the number of particles.

Re: Disabling nanospray entirely?

Posted: 27 Feb 2008, 23:51
by jackoverfull
BlueTemplar wrote:I can now open the archives, but when I recompress them and try to start the game, I get an error: "missing default cursor".
what procuedure did you use to recompress everything?

i jest tried and it worked, and also it is possible that i found something interesting├óÔé¼┬ª need to do a couple of tests. :wink:

Re: Disabling nanospray entirely?

Posted: 28 Feb 2008, 00:09
by BlueTemplar
I dragged the uncompressed BA folder on EZ 7z, chose compress (lvl2), then GO! and placed the resulting .sd7 file in the mod folder.

Re: Disabling nanospray entirely?

Posted: 28 Feb 2008, 00:26
by jackoverfull
well, just tried. it didn't crash, but it seems to take an eternity to load. :? i force-quitted for now├óÔé¼┬ª

using .sdz works?

Re: Disabling nanospray entirely?

Posted: 28 Feb 2008, 00:34
by BlueTemplar
same problem...

Re: Disabling nanospray entirely?

Posted: 28 Feb 2008, 00:49
by jackoverfull
are you compressing the sum of the files or the folder that contain them?

Re: Disabling nanospray entirely?

Posted: 28 Feb 2008, 01:14
by BlueTemplar
The folder, and that was the problem!

But now, i have another issue - the new .lua file didn't seem to have any effect... are you sure it should be placed in the folder gamedata? There are only .tdf files in this folder...