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perdidtent crashing

Posted: 12 Nov 2007, 05:41
by BigSteve
Hi guys, more persistent crashing for me, im using

core2duo
vista 32bit
2 gig ram
nvidia go7600
mod was ba

Ive run it all throughthe stack trace thingy and dumped it in pastebin

http://www.pastebin.ca/770331

it seems a vista issue as whenever i crash, which is alot, other ppl crash, and suprise suprise, when i ask, theyre also using vista.

Thx for any help boyos!

Posted: 12 Nov 2007, 13:14
by Rider
I'm not on vista, but I have similar issues. I generally play against the AI's and I get regular crashes. Not always, but quite frequently.

This is what I keep seeing in infolog.txt

Code: Select all

Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x007666ff
(For the full file, check here: http://www.pastebin.ca/770575)

Posted: 12 Nov 2007, 15:58
by AF
Those do not appear to be the same crash, however I would not blame vista, as it indicates a general spring bug.

The only issue with spring I can identify that is actually caused by Vista itself is graphics card driver related, and they never generate stacktraces.

Thankyou for the first stacktrace however, and taking the time to translate it into a readable form. It suggests something todo with strings and rendering the tooltip, however I'm unfamiliar with that code, perhaps someone with more experience can suggest a solution?

Posted: 12 Nov 2007, 16:09
by Tobi
Rider wrote:I'm not on vista, but I have similar issues. I generally play against the AI's and I get regular crashes. Not always, but quite frequently.

This is what I keep seeing in infolog.txt

Code: Select all

Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x007666ff
(For the full file, check here: http://www.pastebin.ca/770575)
Ran through stacktracetranslator:
http://pastebin.ca/770715

Code: Select all

(0)     CCobInstance::EmitSfx(int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/COB/CobInstance.cpp:648

Posted: 12 Nov 2007, 16:12
by AF
That last one is the XTA 9 bug. An incorrect value was put in an emit-sfx command on one of the units animation scripts.

Updating to XTA 9.1 or later should correct the crash.

@Tobi: Does that code still crash svn spring or does it generate an error message in the console?

Posted: 12 Nov 2007, 16:14
by Tobi
If it's indeed that arm swatter XTA v9 bug, then SVN Spring will just output a warning in the console/infolog and not crash anymore.

Posted: 12 Nov 2007, 17:43
by Peet
Tobi wrote:If it's indeed that arm swatter XTA v9 bug, then SVN Spring will just output a warning in the console/infolog and not crash anymore.
Yay!

Posted: 12 Nov 2007, 18:58
by Rider
I can't seem to be able to find XTA 9.1 anywhere.

Can anyone link it?

Posted: 12 Nov 2007, 19:09
by Peet

Posted: 12 Nov 2007, 20:33
by Rider
thanks! That seemed to fix it :)