crash, maby movclasses causes

crash, maby movclasses causes

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

crash, maby movclasses causes

Post by TradeMark »

Got some weird crash, i think its about movementclasses or something, because my crap mod just uses same movementclasses for bigger units too, so ill just paste it here, maybe its some sort of engine bug...

Code: Select all

Using script Commanders
Map: SpeedMetal.smf
Mod: "Bigger units V1.01" from Bigger units101.sd7
Created server on port 8452
Created local client with number 0
Listening to local client on connection 0
framebuffer not valid!
TransportHover: 0 
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 42
Loading units and weapons
Initializing map features
Parsing unit icons
Creating unit textures
Reading estimate path costs
Spring 0.75b2
Player TradeMark joined as 0
Player KURMULANDIAN_Kakka joined as 2
Player [TBC]Kyler joined as 1

*cut bullshit chat*

Construction Kbot: Can't reach destination!
Construction Kbot: Build pos blocked
Construction Kbot: Can't reach destination!
Construction Kbot: Build pos blocked
Construction Kbot: Can't reach destination!
Construction Kbot: Can't reach destination!
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x695c57b6
DLL information:
0x00400000	spring
0x77f50000	ntdll
0x77e60000	kernel32
0x77dc0000	ADVAPI32
0x78000000	RPCRT4
0x73ee0000	dsound
0x77c00000	msvcrt
0x77d30000	USER32
0x77c60000	GDI32
0x771a0000	ole32
0x76b30000	WINMM
0x77bf0000	VERSION
0x690b0000	GLU32
0x5f250000	OPENGL32
0x73730000	DDRAW
0x73b90000	DCIMAN32
0x76c80000	IMAGEHLP
0x71ac0000	WSOCK32
0x71aa0000	WS2_32
0x71a90000	WS2HELP
0x10000000	SDL
0x7c340000	MSVCR71
0x00d50000	DevIL
0x66fc0000	freetype6
0x61b80000	zlib1
0x003d0000	glew32
0x00ee0000	ILU
0x5b2a0000	uxtheme
0x69500000	nvoglnt
0x71a40000	mswsock
0x71a80000	wshtcpip
0x72cf0000	wdmaud
0x72ce0000	msacm32
0x77bd0000	MSACM32
0x77bc0000	midimap
0x73eb0000	KsUser
0x6dab0000	DBGHELP
Stacktrace:
(0) D:\WINDOWS\System32\nvoglnt.dll(DllMain+0xc3e46) [0x695C57B6]
(1) D:\WINDOWS\System32\nvoglnt.dll(DllMain+0x118670) [0x69619FE0]
(2) Unknown [0x8B182444]
gotta change the movementclasses, but damn, it will load every map 3 times slower then :P


WINXP, geforce 6600
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

nvoglnt.dll
Nvidia drivers.
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Post by Pressure Line »

Peet wrote:
nvoglnt.dll
Nvidia drivers.
framebuffer not valid!
this supports your theory.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

I cant change drivers, or i cant play spring, damn nvidia drivers sucks... i hope that 8800GT doesnt have such problems...
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

TradeMark wrote:I cant change drivers, or i cant play spring, damn nvidia drivers sucks... i hope that 8800GT doesnt have such problems...
Better drivers on a gf8? Less likely than you think :P
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

omg, im ruined
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

ok how about this?

Code: Select all

Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x005dafe7
DLL information:
0x00400000	spring
0x77f50000	ntdll
0x77e60000	kernel32
0x77dc0000	ADVAPI32
0x78000000	RPCRT4
0x73ee0000	dsound
0x77c00000	msvcrt
0x77d30000	USER32
0x77c60000	GDI32
0x771a0000	ole32
0x76b30000	WINMM
0x77bf0000	VERSION
0x690b0000	GLU32
0x5f250000	OPENGL32
0x73730000	DDRAW
0x73b90000	DCIMAN32
0x76c80000	IMAGEHLP
0x71ac0000	WSOCK32
0x71aa0000	WS2_32
0x71a90000	WS2HELP
0x10000000	SDL
0x7c340000	MSVCR71
0x00d50000	DevIL
0x66fc0000	freetype6
0x61b80000	zlib1
0x003d0000	glew32
0x00ee0000	ILU
0x5b2a0000	uxtheme
0x69500000	nvoglnt
0x71a40000	mswsock
0x71a80000	wshtcpip
0x72cf0000	wdmaud
0x72ce0000	msacm32
0x77bd0000	MSACM32
0x77bc0000	midimap
0x73eb0000	KsUser
0x6dab0000	DBGHELP
Stacktrace:
(0) I:\Spring_075b1\spring.exe [0x005DAFE7]
(1) I:\Spring_075b1\spring.exe [0x005DE5EE]
(2) I:\Spring_075b1\spring.exe [0x00819AA9]
(3) I:\Spring_075b1\spring.exe [0x00821C68]
(4) I:\Spring_075b1\spring.exe [0x00822038]
(5) I:\Spring_075b1\spring.exe [0x00822269]
(6) I:\Spring_075b1\spring.exe [0x0090F147]
(7) I:\Spring_075b1\spring.exe [0x00401292]
(8) I:\Spring_075b1\spring.exe [0x004012DD]
(9) D:\WINDOWS\system32\kernel32.dll(GetCurrentDirectoryW+0x44) [0x77E814C7]
i think it crashed because of smoke.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Put infologs through http://buildbot.no-ip.org/~buildbot/spr ... slator.php first, it's more convenient.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Could you put there just paste option, its frustrating to upload such small files.

How does it work, does it just read those (5) I:\Spring_075b1\spring.exe [0x00822269]
things?

i dont have the crash file anymore, because i started another game already. i must create new file and upload, which makes it frustrating.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

(0) CGame::ClientReadNet()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2485

(1) CGame::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1776

(2) SpringApp::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:838

(3) SpringApp::Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023

(4) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083

(5) WinMain@16
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146

(6) luabind::detail::create_class::stage2(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104

(7) ??
WeaponDefHandler.cpp:0

(8) ??
WeaponDefHandler.cpp:0

(9) ??
??:0
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

TradeMark wrote:Could you put there just paste option,
[...]
i must create new file and upload, which makes it frustrating.
The (crappy) source is next to it, feel free to make it better (or anyone else), I probably won't get around to it anytime soon.

http://buildbot.no-ip.org/~buildbot/spr ... or.php.txt
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