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Decoy AI

Posted: 04 Oct 2007, 15:00
by PicassoCT
Could we have a Decoy AI ?

One that is just driving around with the Units it gets on the Map, getting into sight of Mexes and so, creating the Ilusion of a Invasion going on ?

The Inspiration to that Idea came from WWII when a General let his small Tank-Army drive around the Block for a seeming "endless" Parade.

Posted: 04 Oct 2007, 18:49
by AF
If you want this for a campaign or gaia AI for a map then you can implement the whole thing in lua. I cant think of any other situation that would merit this, and a C++ implementation sint required or necessary.