Page 1 of 1
Bigger flatter maps
Posted: 27 Sep 2007, 19:36
by DZHIBRISH
If anyone out there wants to do a map,many players would appriciate it if you could make some maps which range from 16x16 to 20x20,almost flat with small hills but the hills should be to big.Just a few hills,very low but with say slopes so that vehicles cant pass.The hills shouldn't interfere with maneuvarability too much so you will have a lot of space to maneuver forces.Also make fewer mex spots that have high mex income and try not to spread them across the entire map,because if u cluster them at key positions you can have alot of dead areas to maneuver in with forces.Thx in advance.
Posted: 27 Sep 2007, 19:40
by NOiZE
Posted: 28 Sep 2007, 01:27
by LordMatt
Take several comet redux and combine them into one big map.
Posted: 28 Sep 2007, 02:01
by DZHIBRISH
Actually it doesnt.True you have a lot of maneuvarability but metal spots re the same ...scattered all over...less metal spots more staregicly places and should give more metal..
Bye they way,Very funny matt.
Posted: 28 Sep 2007, 07:26
by Saktoth
Metal at 'strategic locations'. What strategic locations are there on a flat map?
Posted: 28 Sep 2007, 09:10
by TechnoTone
Saktoth wrote:Metal at 'strategic locations'. What strategic locations are there on a flat map?
Well if all the metal is clumped together in small groups instead of being spread over the whole map then they will become the strategic locations. I think that's DZHIBRISH's point.
Posted: 28 Sep 2007, 12:49
by DZHIBRISH
Yes.We totaly lack maps of this sort.I think it will be refreshing to play maps with certain "points of gathering" that are not choke points.
Posted: 28 Sep 2007, 15:03
by imbaczek
small supreme dry perhaps?
Posted: 28 Sep 2007, 15:59
by Forboding Angel
Road To War
kthxbai
Posted: 28 Sep 2007, 18:32
by Mr.Frumious
DZHIBRISH wrote:Yes.We totaly lack maps of this sort.I think it will be refreshing to play maps with certain "points of gathering" that are not choke points.
lolwhut? There are plenty of generally flat maps. There are plenty of almost every type of map. The fact is that nobody plays them. Players mostly play vehicle maps with lots of choke-points.
Posted: 28 Sep 2007, 19:59
by DZHIBRISH
Lies!! we totaly lack big open maps with few mex spots,all gathered at severa llocations..
Im taking metal map style SupCom.
Posted: 28 Sep 2007, 20:58
by Quanto042
DZHIBRISH wrote:Lies!! we totaly lack big open maps with few mex spots,all gathered at severa llocations..
Im taking metal map style SupCom.
Okay guy, how is this for an answer. Its boring for the mapper to waste his time making a a flat open map.
We just don't want to.
If you want some flat open maps. Start making some.
Posted: 28 Sep 2007, 21:33
by Forboding Angel
Quanto042 wrote:DZHIBRISH wrote:Lies!! we totaly lack big open maps with few mex spots,all gathered at severa llocations..
Im taking metal map style SupCom.
Okay guy, how is this for an answer. Its boring for the mapper to waste his time making a a flat open map.
We just don't want to.
If you want some flat open maps. Start making some.
^^ what he said. It's a fucking waste of time.
Posted: 28 Sep 2007, 23:06
by genblood
Here are 3 maps I've made that have some features
you requested .... The 3 maps shown below are 16x16 ...
Their are a lot of good maps that where made, but don't get played at
all.
Click on this link and you will see all the maps available for Spring.
http://www.unknown-files.net/spring/category/13/Maps/