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Aria - first run

Posted: 10 Sep 2007, 07:39
by Sangue
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Posted: 10 Sep 2007, 09:13
by MetalSkin
Looks nice map, gonna be a bugger for hovers me reckons :)

If I get time I'll have a crack at it tonight.

Posted: 10 Sep 2007, 09:16
by Pressure Line
the slopes are quite gentle, great for hovers and amphibs :D

Posted: 10 Sep 2007, 11:10
by Quanto042
Just Played it, very fun actually, a great tank rush map, with plenty of space to build a navy and get revenge. I'd have to play it more to get a true feel for the balance, but for a first match, it was a lot of fun.

the bad
The texture was a bit misaligned, nothing game breaking, but it was noticable. There were a few parts that i thought would be solid ground but when i switched to 3d view it turned out they were under water.

I'm not a fan of the metalmap you've created, its always best to place little specks and then put a metal texture over them.
Image
The metal value was a bit high, i was able to produce over 17+ metal in the first 4 minutes and with only 5 mexes.

Other Screenies...

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Image

Posted: 10 Sep 2007, 15:44
by Sangue
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Posted: 10 Sep 2007, 20:18
by Neddie
Pretty good for a first release, I told you it had more potential than my maps! Sorry I wasn't able to be around to help you more, I got sick last week and have been bedridden for a while.

The texture is less of a concern, I think, than the metal map. However, since both are entirely up to you, you're free to use or ignore our advice as you see fit. Just noting that...

Metal patches are the norm for common play - they can be attractive, but I recommend you make your own if you include them.

Posted: 12 Sep 2007, 05:46
by Saktoth
The economy is one of the most important aspects of a map. Having a bloated, high-wind or high-m economy can ruin a perfectly good map. So just be aware of that.

Otherwise it looks like it might be fun.

Second Release

Posted: 15 Sep 2007, 08:05
by Sangue
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