SM3 check

SM3 check

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Dead.Rabit
Posts: 264
Joined: 03 Sep 2005, 04:28

SM3 check

Post by Dead.Rabit »

heyya i'm not very good at trial and error. and i've more then likely made several mistakes in my map.

texture.jpg
baseline (standard) jpeg
10240x6144
25,858KB (25.9MB)

bump.bmp
8 bit grayscale
10240x6144
61,442KB (61.4MB)

metal.bmp
8 bit grayscale
1281x769
966KB (1MB)

height.bmp
8 bit grayscale
1281x769
966KB (1MB)

there are no other maps. didnt know if id have to make a black featuremap or anything.

didnt know about scales/proportions so i reverted to smf sizes.

i assume that i just compress to .sdz with 7zip?

thanks alot
D.R
Dead.Rabit
Posts: 264
Joined: 03 Sep 2005, 04:28

Post by Dead.Rabit »

ahh tits...
figured it out
... its not square.....

mmm ill put this on hold until i decide to
a) expand everything to being square and block off parts
b) make an smf

D.R
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