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Is this an mod issue or Spring issue?
Posted: 05 Sep 2007, 20:29
by Pendrokar
When a unit(I think it's only for buildings) gibs/(breaks apart in pieces) you can see the fire particle(don't know how to rly call it), that is IMO meant for setting weapon fire start positions! In this screenshot I blew a Long range AA and a Big Bertha(BA) -

IMHO Those particles should never show up ingame! But is this a mod bug or spring engine bug?
Posted: 05 Sep 2007, 21:02
by malric
Even if this is not an answer I have seen this in XTA 9.1 also.
Posted: 05 Sep 2007, 21:11
by FLOZi
Mod bug.
Posted: 05 Sep 2007, 23:45
by VonGratz
FLOZi wrote:Mod bug.
From Killed(severity,corpsetype) script section.
VonGratz

Posted: 06 Sep 2007, 03:29
by REVENGE
However, this occasional appears even after a unit reloads. Also, happens across multiple mods.
Posted: 06 Sep 2007, 04:51
by jK
It happens because most mods still use the original (or only limited modified) OTA cobs. OTA used 'flares' as muzzle effects, but spring now allows/uses real particle effects, so you would have to hide those flares (except you have a own made model without any flare objects). Also those 'flares' are 'normal' objects like an arm or a leg, that's why they explode, too.
So you have to do following changes to your cobs:
1. use 'hide flare;' (note: some models have multiple flare objects)
2. remove any 'show flare;' lines
2. remove any "explode flare type ...;" lines
Posted: 06 Sep 2007, 12:33
by KDR_11k
When removing show flare; keep in mind that using show in fireWeapon doesn't show the part, instead it triggers that column of smoke muzzle effect.
Posted: 06 Sep 2007, 15:48
by AF
No because the piece was already hidden when it exploded.
The flare geometry would have to be removed from the model
Posted: 06 Sep 2007, 16:37
by KDR_11k
explode is independent of the visibility but a piece that isn't explicitely exploded should never go flying.
Posted: 06 Sep 2007, 19:14
by VonGratz
AF wrote:No because the piece was already hidden when it exploded.
The flare geometry would have to be removed from the model
Yes, and also you can remove from the From Killed(severity,corpsetype) list on bottom of the script the flares without any trouble.
VonGratz
