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Ships dancing again

Posted: 30 Aug 2007, 04:14
by VonGratz
Ive tested my own mod and XTA, and ships are "dancing" while aiming again.
This bug was already fixed in past versions, but got back :|
Vongratz :wink:

Posted: 30 Aug 2007, 04:17
by Peet
KDR's patch fixes this issue iirc...though maybe that was just for turret pieces themselves.

Posted: 30 Aug 2007, 17:41
by VonGratz
del

Posted: 30 Aug 2007, 17:43
by VonGratz
Fixed in last dev patch 4264 :lol:
Thanks,
VonGratz :wink:

Posted: 05 Sep 2007, 23:38
by VonGratz
As only the ships with depththrower weapons still are dancing, Ive tried a modified script, because this weapon IS directly aligned to the base and the ships with these weapons still are dancing after the modif SVN 4264 .
After that, the cruisers behavior Ive tested are OK.
Ive created a new aiming point, separated from the hull(base)and added x,y point rotation movements for aiming, and the hull's ship now not more dance.
VonGratz :wink:

SCRIPT DETAILS
OLD

FireTertiary()
{
}
NEW
AimTertiary(heading,pitch)
{
SIGNAL SIG_NUM4;
SET-SIGNAL-MASK SIG_NUM4;
TURN controller to y-axis heading SPEED <300>;
TURN controller to x-axis (0 - pitch) SPEED <200>;
WAIT-FOR-TURN controller around y-axis;
WAIT-FOR-TURN controller around x-axis;
START-SCRIPT RestoreAfterDelay();
RETURN ( TRUE );
}
FireTertiary()
{
}
AimFromTertiary(piecenum)
{
piecenum = controller;
}