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About land units flying from explosions!

Posted: 28 Aug 2007, 10:50
by Pendrokar
Why is there some 10 miliseconds lag when a land unit is forced flying in the air cause of an explosion near it?
flies -> flies -> disappears/appears -> flies -> flies -> disappears/appears...

Can't anyone fix that?

Posted: 29 Aug 2007, 11:15
by Pendrokar
What?? Does that only occur to me? - Useing NVIDIA Geforce 7600 GS

Posted: 29 Aug 2007, 11:56
by KDR_11k
Nope, happens for everyone AFAIK.