About land units flying from explosions!
Posted: 28 Aug 2007, 10:50
Why is there some 10 miliseconds lag when a land unit is forced flying in the air cause of an explosion near it?
flies -> flies -> disappears/appears -> flies -> flies -> disappears/appears...
Can't anyone fix that?
flies -> flies -> disappears/appears -> flies -> flies -> disappears/appears...
Can't anyone fix that?