directionnal=1; works randomly in Custom Explosion Generator
Posted: 10 Aug 2007, 10:43
Here's the C.E.G. I use:
But ingame what I have is:

The "directionnal=1;" is sometimes applied on the particle, sometimes not, seemingly randomly. Which breaks the lining up of my segments. It's under Spring75b2 btw.
Yeah, LUA scares me so I'm still using C.E.G. to draw my link beams.
Code: Select all
[linkbeam]
{
[DoesThisEvenMatter]
{
class=CSimpleParticleSystem;
[properties]
{
size=1;
sizegrowth=0;
sizemod=1;
pos=0,0,0;
emitVector=dir;
gravity=0, 0, 0;
Texture=linkbeam;
colorMap=1 0 0 1 0 1 0 1 0 0 1 1;
airdrag=1;
particleLife=65;
particleLifeSpread=0;
numParticles=1;
particleSpeed=2.8;
particleSpeedSpread=0;
particleSize=10;
particleSizeSpread=0;
emitRot=0;
emitRotSpread=0;
directionnal=1;
}
air=1;
ground=1;
water=1;
count=1;
}
}
The "directionnal=1;" is sometimes applied on the particle, sometimes not, seemingly randomly. Which breaks the lining up of my segments. It's under Spring75b2 btw.
Yeah, LUA scares me so I'm still using C.E.G. to draw my link beams.