Output of crashed spring
Posted: 09 Aug 2007, 04:37
Playing 2v2 on DeltaSiege, spring just closed while I was playing. This doesn't normally happen, so I don't have anything to point to as a trigger. All I know is I heard an electronic opening noise then it just closed.
It was quite a short time into the game. A few minutes after I realised it had water in it and started to build with that in mind...
Here is the output: err.. I was going to paste a link to it, but I can't, so I'll put it in this post.
I realise this is not much help without a trigger, I will definitely update if I find one.
OS: Arch linux, kernel 2.6.22
AMD X-2 3600, integrated graphics: nvidia 6100
1GB Ram
Actually after reading the sticky, maybe I shouldn't have posted this. Maybe someone else can contribute.
It was quite a short time into the game. A few minutes after I realised it had water in it and started to build with that in mind...
Here is the output: err.. I was going to paste a link to it, but I can't, so I'll put it in this post.
Code: Select all
OpenAL: ALC_EXT_capture AL_EXT_capture AL_EXT_vorbis AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel
{LUAUI output}
*** glibc detected *** /usr/bin/_spring: corrupted double-linked list: 0x0c94f4e0 ***
======= Backtrace: =========
OS: Arch linux, kernel 2.6.22
AMD X-2 3600, integrated graphics: nvidia 6100
1GB Ram
Actually after reading the sticky, maybe I shouldn't have posted this. Maybe someone else can contribute.