Indirect fire?

Indirect fire?

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
duke_87
Posts: 3
Joined: 08 Aug 2007, 01:55

Indirect fire?

Post by duke_87 »

Apologies if this is already covered, but I did search for it and came up empty...

I'm having a real problem getting indirect artillery fire to work with Punishers- but particularly Intimidators. I can't get the darn things to lay down fire practically anywhere. When I attack-click terrain, sometimes it traverses the barrel and then does nothing, or sometimes it won't even do that much. The only success I've had is by setting it to FAW and seeing where it attacks on its own. Afterwards, I can do indirect fire on that spot- not particularly helpful though...

As a test, I built a buzzsaw and it behaved as expected- it'd shoot just about anywhere except up close with low traj and pretty much anywhere with high traj. I notice that Intimdators/Punishers don't have a trajectory switch- is this part of my problem? I'm really scratching my head here.

Thanks for any help.

*I'm using a standard Windows install- the only addon is SpringSP.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

If I stick a buzzsaw infront of an llt and tll the llt to fire on the opposite side fo the buzzsaw, the llt wont fire, because it detects the buzzsaw and prevents friendly fire.

The same thing can happen with intimidators punishers and buzzsaws.

If you stick lots fo big buildings around them they can block the lien of fire.

Buzzsaws can get away with this because they're so much taller than all the other buildings.
duke_87
Posts: 3
Joined: 08 Aug 2007, 01:55

Post by duke_87 »

Hmm, I'm pretty sure that I didn't have anything directly in front of them- but I'll check it out just to be sure.

Certainly, a DT wouldn't cause a Punisher or Intimidator not to fire, would it? Also, doesn't an Intimidator default to max trajectory when using indirect fire?
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Perhaps there was a hill in the way?
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

You're playing XTA, correct? High-trajectory Buzzsaw - a hint...

I think it is the same aiming problem that others have reported. They'll be fixing it, no idea how.
duke_87
Posts: 3
Joined: 08 Aug 2007, 01:55

Post by duke_87 »

neddiedrow wrote:You're playing XTA, correct? High-trajectory Buzzsaw - a hint...
Yup, XTA. The Buzzsaw worked great regardless- but high trajectory was helpful when high mountains were in the way. The biggest problem was with Intimidators/Punishers. There didn't seem to be any rhyme or reason to where they could vs could not fire. As a test, I added 'high-trajectory' to Intimidators and it looked like I could fire just about anywhere with it enabled. Of course, the sacrifice was accuracy.
I think it is the same aiming problem that others have reported. They'll be fixing it, no idea how.
You mean this thread? Yeah, my problem sounds awfully familiar to what's mentioned in the first few posts. Hopefully, they'll sort it out.

EDIT: Doh, the forum won't let me post links- I was referring to the "Guardian/Ambusher problems" thread. Regardless, thanks for the help so far. This is a great game. 8)
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Post by manored »

duke_87 wrote:
Certainly, a DT wouldn't cause a Punisher or Intimidator not to fire, would it?
Im not sure, but I think no. But Goliaths wont crush allied dt (dt haves a number that allows units to know whose team made it) even if it is the only way to continue, so maybe guardians may not shot due to allied dt... who knows :)
Post Reply

Return to “Help & Bugs”