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Spring crashed to desktop when playing
Posted: 25 Jul 2007, 08:28
by DrGrant
Hello everyone
I just recently updated from spring .74 to .75b2, The game seems the crash about 30 mins or so into a multiplayer game. I don't remember how long the first game I played was (which didn't crash) but the last two have crashed in the same fashion.
The computer I use is
Windows Vista, with latest updates
Athlon 3700+
1.5 GB RAM
Radeon x1900GT
The infolog.txt file is as follows ( i cut out all the in game messages )
Code: Select all
Connecting to server
Connected to 75.72.215.146:8452 using number 1
Using script Commanders
Map: TornIslandsV2.smf
Mod: "Balanced Annihilation V5.5" from BA55.sd7
You are missing an OpenGL extension needed to use shadowmaps (fragment_program_shadow)
TransportHover: 0
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 42
Loading units and weapons
Initializing map features
Generating trees
Parsing unit icons
Creating unit textures
Reading estimate path costs
Creating sky
Loading Dynamic Water failed
Error: Error at position 0 near "!!ARBfp1.0
OPTION ARB_fog_line" when loading fragment program file dwDetailNormal.fp
Spring 0.75b2
Player sebe joined as 0
Player DrGrant joined as 1
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x57d92447
DLL information:
0x00400000 spring
0x77d30000 ntdll
0x766b0000 kernel32
0x76ca0000 ADVAPI32
0x76bd0000 RPCRT4
0x6a600000 dsound
0x76b00000 msvcrt
0x77bc0000 USER32
0x76d60000 GDI32
0x769b0000 ole32
0x74580000 WINMM
0x76eb0000 OLEAUT32
0x74540000 OLEACC
0x75a40000 POWRPROF
0x732a0000 GLU32
0x703b0000 OPENGL32
0x6d270000 DDRAW
0x72120000 DCIMAN32
0x767c0000 SETUPAPI
0x71f40000 dwmapi
0x76db0000 IMAGEHLP
0x733e0000 WSOCK32
0x76790000 WS2_32
0x76680000 NSI
0x10000000 SDL
0x7c340000 MSVCR71
0x00240000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x00cb0000 ILU
0x76690000 IMM32
0x77c60000 MSCTF
0x76bc0000 LPK
0x77ef0000 USP10
0x752d0000 uxtheme
0x70f50000 IconCodecService
0x743f0000 WindowsCodecs
0x69000000 atioglxx
0x75bd0000 mswsock
0x75a30000 wshtcpip
0x765f0000 CLBCatQ
0x75270000 MMDevApi
0x76950000 SHLWAPI
0x75310000 comctl32
0x75760000 WINTRUST
0x75ee0000 CRYPT32
0x76060000 MSASN1
0x764a0000 USERENV
0x76480000 Secur32
0x74390000 audioses
0x74320000 audioeng
0x759c0000 AVRT
0x76550000 PSAPI
0x72170000 dbghelp
Stacktrace:
(0) Unknown [0x57D92447]
(1) C:\Windows\system32\ntdll.dll(RtlTryEnterCriticalSection+0x866) [0x77D9214C]
(2) C:\Windows\system32\msvcrt.dll(malloc+0x57) [0x76B0A171]
(3) F:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x4e7cae) [0x00A7B70E]
(4) F:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x4b2d77) [0x00A467D7]
(5) F:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x14683c) [0x006DA29C]
(6) F:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x1476b3) [0x006DB113]
(7) F:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x24af25) [0x007DE985]
(8) F:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x154d6e) [0x006E87CE]
(9) F:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x1883a2) [0x0071BE02]
(10) F:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x27d91) [0x005BB7F1]
(11) F:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x47aac) [0x005DB50C]
(12) F:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x4ab8e) [0x005DE5EE]
(13) F:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x286049) [0x00819AA9]
(14) F:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x28e208) [0x00821C68]
(15) F:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x28e5d8) [0x00822038]
(16) F:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x28e809) [0x00822269]
(17) F:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x37b6e7) [0x0090F147]
(18) F:\Program Files\Spring\spring.exe [0x00401292]
(19) F:\Program Files\Spring\spring.exe [0x004012DD]
(20) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x766F3833]
(21) C:\Windows\system32\ntdll.dll(LdrInitializeThunk+0x4d) [0x77D6A9BD]
Posted: 25 Jul 2007, 13:09
by pyrblch
I have same crash on spring .75b2 with AAI and NOTA 1.31 mod (runned from TASServer 0.34 & TASClient).
OS: WinXP SP2 with all updates
Here is full infolog.txt:
Code: Select all
Using script Commanders
Map: Supreme Battlefield.smf
Mod: "NOTA v1.31" from NOTA131.sd7
Created server on port 8452
Created local client with number 0
Listening to local client on connection 0
Content error:
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 12
Loading units and weapons
Initializing map features
Parsing unit icons
Creating unit textures
Reading estimate path costs
Creating sky
Spring 0.75b2
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
Modname: NOTA131.sd7
Dataset 1 : NOTA131.sd7
Loading Dataset 1
Stored config detected and loaded
Dataset 1 : NOTA131.sd7
Saving modconfig at position 1
LuaUI v0.2
Player pyrblch joined as 0
AI/Bot-libs/AAI.dll has C++ interface
GlobalAI1: land-water map detected
GlobalAI1: New map-learning file created
GlobalAI1: AAI loaded
Dataset 1 : NOTA131.sd7
Saving modconfig at position 1
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x7c911e58
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dc0000 ADVAPI32
0x77e70000 RPCRT4
0x73ed0000 dsound
0x77c00000 msvcrt
0x7e360000 USER32
0x77f10000 GDI32
0x774d0000 ole32
0x76b20000 WINMM
0x77bf0000 VERSION
0x5ff90000 GLU32
0x5f220000 OPENGL32
0x73720000 DDRAW
0x73b80000 DCIMAN32
0x76c80000 IMAGEHLP
0x71ab0000 WSOCK32
0x71a90000 WS2_32
0x71a80000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x00e90000 ILU
0x76360000 IMM32
0x746e0000 MSCTF
0x75310000 msctfime
0x02000000 ctagent
0x3aa00000 LvHook
0x60af0000 mslbui
0x69500000 nvoglnt
0x71a30000 mswsock
0x03520000 hnetcfg
0x71a70000 wshtcpip
0x76c20000 WINTRUST
0x77a70000 CRYPT32
0x77b10000 MSASN1
0x72ce0000 wdmaud
0x72cd0000 msacm32
0x77bd0000 MSACM32
0x77bc0000 midimap
0x73ea0000 KsUser
0x03090000 AAI
0x59c60000 DBGHELP
Stacktrace:
(0) C:\WINDOWS\system32\ntdll.dll(RtlInitializeCriticalSection+0x32b) [0x7C911E58]
(1) C:\WINDOWS\system32\ntdll.dll(wcsncpy+0x2cd) [0x7C910D5C]
(2) C:\WINDOWS\system32\msvcrt.dll(free+0xc3) [0x77C1C2DE]
(3) E:\Games\Spring\spring.exe [0x008EFF45]
(4) E:\Games\Spring\spring.exe [0x008F4EB2]
(5) E:\Games\Spring\spring.exe [0x008E9232]
(6) E:\Games\Spring\spring.exe [0x008E884D]
(7) E:\Games\Spring\spring.exe [0x008E8AE2]
(8) E:\Games\Spring\spring.exe [0x008E8E27]
(9) E:\Games\Spring\spring.exe [0x008F3C51]
(10) E:\Games\Spring\spring.exe [0x008E2870]
(11) E:\Games\Spring\spring.exe [0x008EC999]
(12) E:\Games\Spring\spring.exe [0x008E201A]
(13) E:\Games\Spring\spring.exe [0x008E20BF]
(14) E:\Games\Spring\spring.exe [0x008EC824]
(15) E:\Games\Spring\spring.exe [0x008E0A69]
(16) E:\Games\Spring\spring.exe [0x008E2450]
(17) E:\Games\Spring\spring.exe [0x008F3A55]
(18) E:\Games\Spring\spring.exe [0x008E2870]
(19) E:\Games\Spring\spring.exe [0x008EC999]
(20) E:\Games\Spring\spring.exe [0x008E201A]
(21) E:\Games\Spring\spring.exe [0x008E20BF]
(22) E:\Games\Spring\spring.exe [0x008EC824]
(23) E:\Games\Spring\spring.exe [0x0052877B]
(24) E:\Games\Spring\spring.exe [0x0052DBE6]
(25) E:\Games\Spring\spring.exe [0x00503157]
(26) E:\Games\Spring\spring.exe [0x005C7E6C]
(27) E:\Games\Spring\spring.exe [0x00819B06]
(28) E:\Games\Spring\spring.exe [0x00821C68]
(29) E:\Games\Spring\spring.exe [0x00822038]
(30) E:\Games\Spring\spring.exe [0x00822269]
(31) E:\Games\Spring\spring.exe [0x0090F147]
(32) E:\Games\Spring\spring.exe [0x00401292]
(33) E:\Games\Spring\spring.exe [0x004012DD]
(34) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
Posted: 25 Jul 2007, 14:15
by Auswaschbar
nonsense
Posted: 25 Jul 2007, 14:22
by Auswaschbar
Stacktrace from the first poster:
(0) ??
??:0
(1) ??
??:0
(2) ??
??:0
(3) operator new(unsigned int)
/home/tvo/workdir/gcc-release/buildgcc/i586-mingw32msvc/libstdc++-v3/libsupc++/../../../../gcc/libstdc++-v3/libsupc++/new_op.cc:58
(4) std::vector<int, std::allocator<int> >::_M_insert_aux(__gnu_cxx::__normal_iterator<int*, std::vector<int, std::allocator<int> > >, int const&)
/opt/mingw42/lib/gcc/i586-mingw32msvc/4.2.0/include/c++/ext/new_allocator.h:0
(5) CLosHandler::SafeLosAdd(LosInstance*, int, int)
/opt/mingw42/lib/gcc/i586-mingw32msvc/4.2.0/include/c++/bits/stl_vector.h:605
(6) CLosHandler::MoveUnit(CUnit*, bool)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Misc/LosHandler.cpp:229
This is not a spring bug.
Posted: 25 Jul 2007, 15:59
by pyrblch
Auswaschbar
DrGrant and I have two
different OS. And you say that is windows error?
i really think that there is bug in spring, ant it's crash the game. and OS participate in this crash

Posted: 25 Jul 2007, 16:28
by Auswaschbar
(3) operator new(unsigned int)
/home/tvo/workdir/gcc-release/buildgcc/i586-mingw32msvc/libstdc++-v3/libsupc++/../../../../gcc/libstdc++-v3/libsupc++/new_op.cc:58
I didnt said that the second one is a windows error, but its no spring error i think
i really think that there is bug in spring
There are lots of bugs, but this one occured out of the scope of spring
Thats the stacktrace from the second poster (lots of LUA stuff involved):
(0) ??
??:0
(1) ??
??:0
(2) ??
??:0
(3) l_alloc(void*, void*, unsigned int, unsigned int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lauxlib.cpp:633
(4) luaM_realloc_(lua_State*, void*, unsigned int, unsigned int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lmem.cpp:80
(5) luaH_free(lua_State*, Table*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ltable.cpp:379
(6) sweeplist(lua_State*, GCObject**, unsigned int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lgc.cpp:383
(7) singlestep(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lgc.cpp:583
(8) luaC_step(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lgc.cpp:618
(9) luaV_execute(lua_State*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lvm.cpp:738
(10) luaD_call(lua_State*, lua_TValue*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:377
(11) f_call(lua_State*, void*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:807
(12) luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:116
(13) luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:462
(14) lua_pcall(lua_State*, int, int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:829
(15) luaB_pcall(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lbaselib.cpp:376
(16) luaD_precall(lua_State*, lua_TValue*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:321
(17) luaV_execute(lua_State*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lvm.cpp:589
(18) luaD_call(lua_State*, lua_TValue*, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:377
(19) f_call(lua_State*, void*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:807
(20) luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:116
(21) luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/ldo.cpp:462
(22) lua_pcall(lua_State*, int, int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/lua/src/lapi.cpp:829
(23) CLuaHandle::RunCallIn(LuaHashString const&, int, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Lua/LuaHandle.h:259
(24) CLuaHandle::DrawScreen()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Lua/LuaHandle.cpp:740
(25) CLuaCallInHandler::DrawScreen()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Lua/LuaCallInHandler.cpp:304
(26) CGame::Draw()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2056
(27) SpringApp::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:841
(28) SpringApp::Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023
(29) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083
Posted: 25 Jul 2007, 17:03
by DrGrant
So mines (first poster) is not a spring bug, is there any indication of what it could be from the log?
Posted: 25 Jul 2007, 17:12
by Auswaschbar
Do you know how to reproduce this error?
Posted: 26 Jul 2007, 00:58
by DrGrant
It seems to happen at random times, usuually 20+ mins in to a game. I did also play a game that didn't crash. I know that's not very descriptive but I doesn't seem like anything triggers it.
This is a new infolog.txt that different
Code: Select all
Connecting to server
Connected to 75.72.215.146:8452 using number 1
Using script Commanders
Map: buisb2.smf
Mod: "Balanced Annihilation V5.5" from BA55.sd7
You are missing an OpenGL extension needed to use shadowmaps (fragment_program_shadow)
TransportHover: 0
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 42
Loading units and weapons
Initializing map features
Generating trees
Parsing unit icons
Creating unit textures
Reading estimate path costs
Creating sky
Loading Dynamic Water failed
Error: Error at position 0 near "!!ARBfp1.0
OPTION ARB_fog_line" when loading fragment program file dwDetailNormal.fp
Spring 0.75b2
Player sebe joined as 0
Player DrGrant joined as 1
Spring 0.75b2 has crashed.
Exception: Breakpoint (0x80000003)
Exception Address: 0x69110fac
DLL information:
0x00400000 spring
0x77360000 ntdll
0x77120000 kernel32
0x75eb0000 ADVAPI32
0x76430000 RPCRT4
0x747b0000 dsound
0x772b0000 msvcrt
0x75d40000 USER32
0x76330000 GDI32
0x76fd0000 ole32
0x74410000 WINMM
0x75c20000 OLEAUT32
0x743d0000 OLEACC
0x74f70000 POWRPROF
0x6d630000 GLU32
0x6d560000 OPENGL32
0x6a060000 DDRAW
0x6fd10000 DCIMAN32
0x75f70000 SETUPAPI
0x710c0000 dwmapi
0x76230000 IMAGEHLP
0x73850000 WSOCK32
0x77280000 WS2_32
0x77490000 NSI
0x10000000 SDL
0x7c340000 MSVCR71
0x00240000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x00cb0000 ILU
0x774a0000 IMM32
0x76260000 MSCTF
0x75cb0000 LPK
0x77200000 USP10
0x74c10000 uxtheme
0x70e60000 IconCodecService
0x73a20000 WindowsCodecs
0x69000000 atioglxx
0x75280000 mswsock
0x74f50000 wshtcpip
0x77510000 CLBCatQ
0x74cd0000 MMDevApi
0x76380000 SHLWAPI
0x749c0000 comctl32
0x74dc0000 WINTRUST
0x75570000 CRYPT32
0x756b0000 MSASN1
0x75ad0000 USERENV
0x75ab0000 Secur32
0x73470000 audioses
0x73400000 audioeng
0x74e80000 AVRT
0x75c10000 PSAPI
0x71d50000 dbghelp
Stacktrace:
(0) C:\Windows\system32\atioglxx.dll(atiPPHSN+0x77e9c) [0x69110FAC]
(1) Unknown [0x04F58BF8]
(2) Unknown [0x042B2398]
(3) Unknown [0x057C0058]
(4) Unknown [0x05B03558]
(5) Unknown [0x050B7B68]
Posted: 26 Jul 2007, 09:57
by Auswaschbar
You are missing an OpenGL extension needed to use shadowmaps (fragment_program_shadow)
...
Error: Error at position 0 near "!!ARBfp1.0
OPTION ARB_fog_line" when loading fragment program file dwDetailNormal.fp
...
(0) C:\Windows\system32\atioglxx.dll(atiPPHSN+0x77e9c) [0x69110FAC]
Could you please turn off some graphic features (high res clouds, reflective units, water rendering) and try it again?
Posted: 26 Jul 2007, 10:00
by imbaczek
Also, try turning off LuaUI (or selectively disable some widgets that use some pretty graphics.)
Posted: 26 Jul 2007, 21:20
by KDR_11k
I think that's what happens when Vista resets the GPU. The errors you get happened during memory allocation, I doubt it's Spring's fault as the new operator shouldn't ever cause a crash unless the OS is deciding it won't allocate memory today.
Posted: 27 Jul 2007, 17:02
by DrGrant
Turned off all advance graphics features, had one game successfull and one crashed. But the crash infolog had AI stuff in it. I'm gonna have to try a multiplayer game or two to be sure, I'll report back
Posted: 28 Jul 2007, 21:17
by Lindir The Green
I just had a similar crash, a few minutes into a multiplayer game:
Windows Vista
Intel Core 2 Duo T7200
2 GB of RAM
Geforce Go 7900 GS
Code: Select all
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x76ee2086
DLL information:
0x00400000 spring
0x76e80000 ntdll
0x75b20000 kernel32
0x75c30000 ADVAPI32
0x75a00000 RPCRT4
0x6f4b0000 dsound
0x75740000 msvcrt
0x75800000 USER32
0x76fd0000 GDI32
0x760a0000 ole32
0x73b70000 WINMM
0x77030000 OLEAUT32
0x73b30000 OLEACC
0x74cb0000 POWRPROF
0x72720000 GLU32
0x6b910000 OPENGL32
0x6d410000 DDRAW
0x73100000 DCIMAN32
0x75e40000 SETUPAPI
0x72c10000 dwmapi
0x75c00000 IMAGEHLP
0x74140000 WSOCK32
0x75900000 WS2_32
0x76fa0000 NSI
0x10000000 SDL
0x7c340000 MSVCR71
0x01030000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x00370000 glew32
0x00250000 ILU
0x71ae0000 ShimEng
0x75570000 apphelp
0x716d0000 AcLayers
0x761f0000 SHELL32
0x758a0000 SHLWAPI
0x755f0000 USERENV
0x755d0000 Secur32
0x72ac0000 WINSPOOL
0x75230000 MPR
0x6ff00000 AcGenral
0x747e0000 UxTheme
0x75290000 NETAPI32
0x75730000 PSAPI
0x73740000 MSACM32
0x74ec0000 VERSION
0x72c00000 sfc
0x74710000 sfc_os
0x76d50000 urlmon
0x75ad0000 iertutil
0x730c0000 SHUNIMPL
0x76fb0000 IMM32
0x75930000 MSCTF
0x77020000 LPK
0x75fd0000 USP10
0x744e0000 comctl32
0x012e0000 pshook
0x16000000 events
0x73440000 COMCTL32
0x75dc0000 comdlg32
0x69500000 nvoglv32
0x74c20000 mswsock
0x74d90000 wshtcpip
0x76cc0000 CLBCatQ
0x74780000 MMDevApi
0x74a30000 WINTRUST
0x75130000 CRYPT32
0x75270000 MSASN1
0x73800000 audioses
0x73790000 audioeng
0x74a20000 AVRT
0x6eb70000 dbghelp
Stacktrace:
(0) C:\Windows\system32\ntdll.dll(RtlTryEnterCriticalSection+0x7a0) [0x76EE2086]
(1) C:\Windows\system32\ntdll.dll(RtlFreeHeap+0x7a) [0x76EE18C3]
(2) C:\Windows\system32\kernel32.dll(HeapFree+0x14) [0x75B67A7E]
(3) C:\Windows\system32\msvcrt.dll(free+0x39) [0x7574A097]
(4) C:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x395c6a) [0x009296CA]
(5) C:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x48bfa6) [0x00A1FA06]
(6) C:\Program Files\Spring\spring.exe [0x0043770E]
(7) C:\Program Files\Spring\spring.exe [0x0043804A]
(8) C:\Program Files\Spring\spring.exe [0x0043807D]
(9) C:\Program Files\Spring\spring.exe [0x0043807D]
(10) C:\Program Files\Spring\spring.exe [0x0043807D]
(11) C:\Program Files\Spring\spring.exe [0x00438B73]
(12) C:\Program Files\Spring\spring.exe [0x00447037]
(13) C:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x161609) [0x006F5069]
(14) C:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x15e15b) [0x006F1BBB]
(15) C:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x1c12d9) [0x00754D39]
(16) C:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x18832a) [0x0071BD8A]
(17) C:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x27d91) [0x005BB7F1]
(18) C:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x47aac) [0x005DB50C]
(19) C:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x4ab8e) [0x005DE5EE]
(20) C:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x286049) [0x00819AA9]
(21) C:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x28e208) [0x00821C68]
(22) C:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x28e5d8) [0x00822038]
(23) C:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x28e809) [0x00822269]
(24) C:\Program Files\Spring\spring.exe(UnitDef_GetBuildOption+0x37b6e7) [0x0090F147]
(25) C:\Program Files\Spring\spring.exe [0x00401292]
(26) C:\Program Files\Spring\spring.exe [0x004012DD]
(27) C:\Windows\system32\kernel32.dll(BaseThreadInitThunk+0x12) [0x75B63833]
(28) C:\Windows\system32\ntdll.dll(LdrInitializeThunk+0x4d) [0x76EBA9BD]
(0) ??
??:0
(1) ??
??:0
(2) ??
??:0
(3) ??
??:0
(4) S3DOPrimitive::~S3DOPrimitive()
/opt/mingw42/lib/gcc/i586-mingw32msvc/4.2.0/include/c++/bits/stl_tree.h:0
(5) std::vector<S3DOPrimitive, std::allocator<S3DOPrimitive> >::_M_insert_aux(__gnu_cxx::__normal_iterator<S3DOPrimitive*, std::vector<S3DOPrimitive, std::allocator<S3DOPrimitive> > >, S3DOPrimitive const&)
/opt/mingw42/lib/gcc/i586-mingw32msvc/4.2.0/include/c++/bits/stl_construct.h:121
(6) C3DOParser::GetPrimitives(S3DO*, int, int, std::vector<float3, std::allocator<float3> >*, int, int)
/opt/mingw42/lib/gcc/i586-mingw32msvc/4.2.0/include/c++/bits/stl_vector.h:605
(7) C3DOParser::ReadChild(int, S3DO*, int, int*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Rendering/UnitModels/3DOParser.cpp:433
(8) C3DOParser::ReadChild(int, S3DO*, int, int*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Rendering/UnitModels/3DOParser.cpp:438
(9) C3DOParser::ReadChild(int, S3DO*, int, int*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Rendering/UnitModels/3DOParser.cpp:438
(10) C3DOParser::ReadChild(int, S3DO*, int, int*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Rendering/UnitModels/3DOParser.cpp:438
(11) C3DOParser::Load3DO(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, float, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Rendering/UnitModels/3DOParser.cpp:212
(12) C3DModelParser::Load3DO(std::basic_string<char, std::char_traits<char>, std::allocator<char> >, float, int)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Rendering/UnitModels/3DModelParser.cpp:28
(13) UnitDef::LoadModel(int) const
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/UnitDefHandler.cpp:996
(14) CUnitLoader::LoadUnit(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, float3, int, bool, int, CUnit const*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/UnitLoader.cpp:279
(15) CFactory::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Sim/Units/UnitTypes/Factory.cpp:119
(16) CUnitHandler::Update()
/opt/mingw42/lib/gcc/i586-mingw32msvc/4.2.0/include/c++/bits/stl_list.h:150
(17) CGame::SimFrame()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2379
(18) CGame::ClientReadNet()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:2736
(19) CGame::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1776
(20) SpringApp::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:838
(21) SpringApp::Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023
(22) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083
(23) WinMain@16
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146
(24) luabind::detail::create_class::stage2(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104
(25) ??
WeaponDefHandler.cpp:0
(26) ??
WeaponDefHandler.cpp:0
(27) ??
??:0
(28) ??
??:0
Posted: 29 Jul 2007, 23:37
by DrGrant
Turned off graphicall stuff, still crash. I switched to windows XP thinking it was a vista problem. Still crashing, but now I have no infolog with stuff to look at.
any updates?
Posted: 05 Aug 2007, 05:56
by kr0n0s82
I am experiencing the same problem running under vista x64. I get no problems with XTA, only balanced annihilation mod. It is driving me mad! I will try to turn off LUA to see if it persists.
Stacktrace:
(0) C:\Windows\SysWOW64\ntdll.dll(RtlTryEnterCriticalSection+0x2ee) [0x776EB950]
(1) C:\Windows\SysWOW64\ntdll.dll(RtlDeactivateActivationContextUnsafeFast+0xc2b3) [0x776EB2DF]
(2) C:\Windows\syswow64\kernel32.dll(HeapFree+0x14) [0x76C41D27]
(3) C:\Windows\syswow64\msvcrt.dll(free+0x39) [0x75CCA097]
(4) C:\Games\spring\spring.exe(UnitDef_GetBuildOption+0x448b40) [0x009DC5A0]
(5) C:\Games\spring\spring.exe [0x00403E67]
(6) C:\Games\spring\spring.exe(UnitDef_GetBuildOption+0x8d0e1) [0x00620B41]
(7) C:\Games\spring\spring.exe(UnitDef_GetBuildOption+0x34ae4) [0x005C8544]
(8) C:\Games\spring\spring.exe(UnitDef_GetBuildOption+0x2860a6) [0x00819B06]
(9) C:\Games\spring\spring.exe(UnitDef_GetBuildOption+0x28e208) [0x00821C68]
(10) C:\Games\spring\spring.exe(UnitDef_GetBuildOption+0x28e5d8) [0x00822038]
(11) C:\Games\spring\spring.exe(UnitDef_GetBuildOption+0x28e809) [0x00822269]
(12) C:\Games\spring\spring.exe(UnitDef_GetBuildOption+0x37b6e7) [0x0090F147]
(13) C:\Games\spring\spring.exe [0x00401292]
(14) C:\Games\spring\spring.exe [0x004012DD]
(15) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0xe) [0x76C419F1]
(16) C:\Windows\SysWOW64\ntdll.dll(RtlCreateUserProcess+0x8c) [0x7773D109]
Posted: 05 Aug 2007, 11:24
by SwiftSpear
Winamp causes spring to crash to desktop on my PC
