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I have a white line problem...

Posted: 19 Jul 2007, 19:07
by Snipawolf
Image

Image

I think I have the latest drivers. I have a GeForce 6600, but don't remember this happening before I upgraded to it, so I think it might be a texturing problem. If I can "refresh" the texture, it updates correctly. An example would be refreshing the texture on a wings3d Model, or alt-tabbing out of game then going back in.

This happens to all textures, not just the map. Units hardly suffer from the problem though.

I'm alright with this for testing because I don't feel like wasting 2 mins tabbing in and out. But in actual games, seeing those damn lines the whole time gets annoying, and the first 2 mins I spend doing that could be my last :|

Posted: 19 Jul 2007, 19:13
by Neddie
That is actually really cool looking. Turn off A. Filtering in the Nvidia controls for Spring.

Posted: 19 Jul 2007, 19:17
by Peet
neddiedrow wrote:That is actually really cool looking.
Dynamic water on an 8800 is cooler, trust me...

Posted: 19 Jul 2007, 19:20
by Snipawolf
Gah, it lives on in the burnmarks on the ground :(

Posted: 19 Jul 2007, 19:24
by Neddie
I can run dynamic water on my 7600 - but it makes online play impossible.

Posted: 19 Jul 2007, 19:49
by imbaczek
I've got a 6600GT and don't see any of this. Seems like it's an issue with your config.

Posted: 19 Jul 2007, 20:23
by Snipawolf
Thats why I think it might be a texturing problem, seeing as if I refresh when texturing and stuff like that, it fixes it...