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.:MAP:. Imperfect
Posted: 07 Jul 2007, 09:35
by Neddie
A small map, designed as both a proof of concept and intent.
Size: 10 x 6
Metal: Medium-Low
Style: Hand & Filter
File Size: ~5 MB
E&E: 1v1
AA/BA/CA/XTA/BOTA: 1v1, 2v2,3v3
NOTA: 1v1
War Evolution: Any Size
1944: 1v1, 2v2
Star Wars Spring: 1v1, 2v2
By Sehkmet/Neddiedrow
Download It Here:
http://spring.unknown-files.net/file/3159/Imperfect/
Posted: 07 Jul 2007, 14:23
by Goolash_
Looks real good, and to repeat what i've told you in person:
I think the custom snow covered trees would look excellent here.
Good job.
Posted: 07 Jul 2007, 14:33
by hunterw
aha! looks like you've taken the plunge
how much metal is that center spot worth?
Posted: 07 Jul 2007, 14:38
by Goolash_
just noticed something, is it just me or are there no metal spot textures?
I personally don't care about those but some people get really upset for the lack of metal textures and claim they have to spend half the game in f4 mode.
Posted: 07 Jul 2007, 18:03
by Neddie
Goolash: I was unable to get the trees working correctly, and I opted to release as is and make the next map feature heavy, but thank you. There aren't any metal spot textures as I haven't finished any of my three custom sets - I'm working on textures for different sorts of climates.
Hunterw: Well, it isn't my first. Look for Crux De Agua, you'll love the power of MS Paint. As for the metal in the center, it is enough to make up for the lack of tertiary central metal spots, but not enough to decide the game. Can't remember exactly.
Posted: 08 Jul 2007, 00:20
by Eaglebird
Goolash_ wrote:just noticed something, is it just me or are there no metal spot textures?
I personally don't care about those but some people get really upset for the lack of metal textures and claim they have to spend half the game in f4 mode.
I think that's really unnecessary. Just use it when you want an extractor, and then build around it. No sense whining about a metal textue when you can see it anyway.
Posted: 08 Jul 2007, 02:44
by Goolash_
That's my point of view exactly, but when i released Victoria Crater and it had no visiable metal spots on it lots of people were really annoyed by it and claimed that this sort of thing ruins the map for them.
Posted: 08 Jul 2007, 10:28
by pintle
Love the mex layout, looking forward to trying this out when i get back from work.
How accesible is the map for vehicles? (obviously im thinking in XTA terms, but aye, whatever mod)
Posted: 08 Jul 2007, 11:01
by Neddie
Not very, to be frank, I doubt any TA derivative can use normal vehicles well on it. I was testing with other game content.
Posted: 08 Jul 2007, 11:34
by pintle
Not a problem, im kinda addicted to maverick rushing atm tbh
What about EE though? Could imagine GD having some trouble
Posted: 16 Aug 2007, 19:33
by Neddie
GD does have some slight issues, but I expect to avoid these sorts of sloping errors in future maps.
Posted: 21 Aug 2007, 03:13
by hrmph
I love the way this map looks. Great job.