Feature or bug? - Cloaked units visible on opponents radar

Feature or bug? - Cloaked units visible on opponents radar

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Post Reply
User avatar
jensgb
Posts: 36
Joined: 06 May 2005, 14:06

Feature or bug? - Cloaked units visible on opponents radar

Post by jensgb »

Cloaked units are visible on opponents radar.
Is this a feature or a bug?

I certainly makes units as the infiltrator close to useless for infiltrating (doh...) bases, since they will be pounded to pieces by the defensive structures, especially when the opponent has an automated targeting system.

I believe it would be better if cloaked units were invisible to radar, but became visible if they got close to an enemy unit (this does presently not happen as far as i can tell).

Opinions?
Last edited by jensgb on 11 May 2005, 11:36, edited 1 time in total.
Kickban
Posts: 62
Joined: 03 May 2005, 18:34

Post by Kickban »

For what i remember, cloaking and radar jamming were two differents features in OTA. If you want a unit to be totaly 'invisible', both on screen and on enemy radar, you need to put a long range radar jammer near the enemy base, than infiltrate it with an cloacked unit.

And for detection range, in OTA, there was a 'cloacking' range, which defined the minimum range for cloacking (ie : if an enemy unit enter this range, the unit become visible). This range don't longer exist, and i think this is a bug. I think so because in AA, there is in core army a cloacked/jammed unit called Commando. This unit explode like a small nuclear launch, and is able to annihilate a building. A technique is to infiltrate enemy base, and make the unit sell destruct. I tested it, and think nothing can counter that because there no more 'cloacking range' (sorry on all poor players on who i tested this techniques :wink: )

I'm gonna put this bug/suggestion on SourceForge CVS later today. This must be corrected, or else, i wil always win the TA AA games i play :wink:
Last edited by Kickban on 09 May 2005, 15:37, edited 1 time in total.
User avatar
Delta
Posts: 127
Joined: 09 May 2005, 15:33

Post by Delta »

In OTA cloaced units were visible on the radar, but didnt get targeted by enemy units (even if the enemy had targeting facility). You had to target them manually
User avatar
jensgb
Posts: 36
Joined: 06 May 2005, 14:06

Post by jensgb »

If you want a unit to be totaly 'invisible', both on screen and on enemy radar, you need to put a long range radar jammer near the enemy base, than infiltrate it with an cloacked unit.
I stand corrected. Cloaked units should NOT be invisible to radar.

I'm gonna put this bug/suggestion on SourceForge CVS later today.
Please do! Cloaked opponent units MUST be visible when you get close enough, or gameplay will suffer.

- Obviously, the distance within which cloaked units are visible should have the potential to be different according to the type of the cloaked unit.
- Equally obvious, the viewing distance of a cloacked unit must be somewhat larger than the distance within which enemy units can detect it.
User avatar
GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I was testing TA:WD units that are cloaked and stealth, and they wont be touched when they are cloaked, however there are some bugs, the unit becomes completely invisible many of the times, esspecially when you are switching between teams.
User avatar
Redfish
Posts: 289
Joined: 27 Feb 2005, 16:12

Post by Redfish »

Didn't it depend on the unit? Like a cloaked com was really invisible also on radar?

Cloaking in Spring makes a unit really invisible to even your self. I think it wouldn't be very unlikely you'll build some fusions and never found em again.
Kickban
Posts: 62
Joined: 03 May 2005, 18:34

Post by Kickban »

Checked the CVS, bug fixed. (Maybe the modo should lock resolved bugs topics ?)
Post Reply

Return to “General Discussion”