Page 1 of 2

metal map ai's

Posted: 09 Jun 2007, 18:14
by midge
Hi, i was wondering if anyone could reccomend me a good ai for metal maps, because ive just found my faviorate map from old ta.
The map is over crude water v1 and ive tried many ai's which ither dont work or put up a terriable fight, (4 buildings+factory) so any suggestion would be helpfull.

Posted: 09 Jun 2007, 18:42
by AF
I wasnt aware over crude water had been remade, metalheck and core prime industrial yes.

At the moment RAI should work well. AAI works. NTai will work if you build a config or get someone who has a config to share it (you dont just drop it in and play with it....)

Posted: 09 Jun 2007, 18:51
by midge
ahh i see, thanks for your help. Ill look around for some configs.
(over crude water is on the unkown files site, a couple of pages in with no picture)

Posted: 09 Jun 2007, 20:12
by 1v0ry_k1ng
why would you remake over crude water lol

Posted: 09 Jun 2007, 20:16
by midge
I dont know but im glad they did, only it would be better if spring wouldnt crash and that the ai would actualy build factorys. ive looked for configs but no luck so far any suggestions?

Posted: 09 Jun 2007, 21:10
by AF
what mod?

Overcrude waters the one with all those bridges on it right? If I remember correctly, even the OTA AI had trouble because of building placement and blocking up the paths, spring AIs are very likely to make the same error.

Posted: 09 Jun 2007, 21:14
by midge
The mod is xta.08. yes it is the one with all the bridges but the ai on ota did manage to get around it. i did try supreme battlefield but the ai did the same thing but then it crashed.

Posted: 09 Jun 2007, 21:23
by AF
NTai?

If NTai has no config it will just sit there and dgun any passing units.

If your spring ever crashes, goto the bugtracker at the top and create a bug report saying it crashed, and attach infolog.txt to it.

Posted: 09 Jun 2007, 21:29
by midge
ok thx. im trying to get ma head around the ntai toolbox thing ive run the mod to get a unit list so im just trying to get the exe to work.(now fixed)

Posted: 09 Jun 2007, 21:31
by AF
remember, must have .Net framework installed

Posted: 09 Jun 2007, 22:15
by midge
I have a question, ive created a simple tak list for the commander and a factory but they wont save so i cant test them. so what am i doing wrong

Posted: 09 Jun 2007, 22:45
by AF
OK.

Run NTai with spring and the chosen mod.

This creates a blank config for that mod.

Open it with toolkit.

Create a new tasklist called 'commander'

Fill up the tasklist.

Goto the untis tab and find the commander and click on it in the list

At the right you'll see a list of tasklists youve made, check the commander tasklist you built. This will assign the commander tasklist to the commander unit.

Goto the first page and save.

Posted: 09 Jun 2007, 22:52
by midge
ok, ill see if it works but the error keeps saying that there is nothing in the build list.

Posted: 09 Jun 2007, 22:57
by AF
Are you just putting stuff in the tasklist when you open the config or are you creating a new tasklist then doing it? I've added notes in that tab in 0.27 for if that happens if that is the case.

Posted: 09 Jun 2007, 23:03
by midge
are there any configs which i can download and edit to my requirements for the map.

Posted: 09 Jun 2007, 23:21
by AF
theres only Ivory kings and he hasnt done core yet nor released arm

Posted: 09 Jun 2007, 23:25
by midge
ahh ok ill keep trying to make a setup but the error which saying something with a empty buffer

Posted: 27 Nov 2007, 14:39
by DOT
on 1944 mod the RAI ph4ils at metal map
it dosent build cuz it cant find metal spot

Posted: 28 Nov 2007, 09:30
by Neddie
All AI fail with S44 these days.

Posted: 28 Nov 2007, 10:19
by DJ
NTai will not work on metal maps, it doesn't space out metal makers so gets itself totally jammed up.