In comm ends matches I get sync errors right after a comm dies, and the player's base doesn't self-destruct with the comm.
Code: Select all
[GAME]
{
Mapname=angryDUCKb2.smf;
StartMetal=10000;
StartEnergy=10000;
MaxUnits=5000;
StartPosType=2;
GameMode=0;
GameType=Balanced Annihilation V5.3;
LimitDGun=0;
DiminishingMMs=0;
GhostedBuildings=1;
HostIP=80.219.18.76;
HostPort=8452;
MyPlayerNum=8;
NumPlayers=15;
NumTeams=12;
NumAllyTeams=11;
[PLAYER0]
{
name=Sandwich;
Spectator=0;
team=0;
}
[PLAYER1]
{
name=[CSG]Blah64;
Spectator=0;
team=1;
}
[PLAYER2]
{
name=PRO_rANDY;
Spectator=0;
team=2;
}
[PLAYER3]
{
name=BoirunneR;
Spectator=0;
team=3;
}
[PLAYER4]
{
name=[Gk]FarleShadow;
Spectator=0;
team=4;
}
[PLAYER5]
{
name=Dred_furst;
Spectator=1;
}
[PLAYER6]
{
name=DC;
Spectator=0;
team=5;
}
[PLAYER7]
{
name=bspit;
Spectator=1;
}
[PLAYER8]
{
name=Hellcom;
Spectator=0;
team=6;
}
[PLAYER9]
{
name=Signalrunner;
Spectator=0;
team=7;
}
[PLAYER10]
{
name=zerver;
Spectator=0;
team=8;
}
[PLAYER11]
{
name=Krono;
Spectator=0;
team=9;
}
[PLAYER12]
{
name=Sefidel;
Spectator=0;
team=10;
}
[PLAYER13]
{
name=[PiRO]restrictor;
Spectator=0;
team=11;
}
[PLAYER14]
{
name=scrote;
Spectator=1;
}
[TEAM0]
{
TeamLeader=0;
AllyTeam=0;
RGBColor=0.98823 0.21176 0.79607;
Side=CORE;
Handicap=0;
}
[TEAM1]
{
TeamLeader=1;
AllyTeam=1;
RGBColor=0.35294 0.35294 1.00000;
Side=ARM;
Handicap=0;
}
[TEAM2]
{
TeamLeader=2;
AllyTeam=2;
RGBColor=0.50588 0.96078 0.80000;
Side=ARM;
Handicap=0;
}
[TEAM3]
{
TeamLeader=3;
AllyTeam=3;
RGBColor=0.67058 0.67058 0.51372;
Side=CORE;
Handicap=0;
}
[TEAM4]
{
TeamLeader=4;
AllyTeam=4;
RGBColor=0.35294 0.35294 1.00000;
Side=ARM;
Handicap=0;
}
[TEAM5]
{
TeamLeader=6;
AllyTeam=5;
RGBColor=0.82352 0.98431 0.26274;
Side=ARM;
Handicap=0;
}
[TEAM6]
{
TeamLeader=8;
AllyTeam=0;
RGBColor=1.00000 0.68235 0.00000;
Side=ARM;
Handicap=0;
}
[TEAM7]
{
TeamLeader=9;
AllyTeam=6;
RGBColor=0.88627 0.10980 0.00000;
Side=ARM;
Handicap=0;
}
[TEAM8]
{
TeamLeader=10;
AllyTeam=7;
RGBColor=0.78431 0.00000 0.00000;
Side=ARM;
Handicap=0;
}
[TEAM9]
{
TeamLeader=11;
AllyTeam=8;
RGBColor=0.85882 0.11764 0.99607;
Side=ARM;
Handicap=0;
}
[TEAM10]
{
TeamLeader=12;
AllyTeam=9;
RGBColor=0.02745 0.01960 0.06666;
Side=ARM;
Handicap=0;
}
[TEAM11]
{
TeamLeader=13;
AllyTeam=10;
RGBColor=0.96078 0.85882 0.96078;
Side=ARM;
Handicap=0;
}
[ALLYTEAM0]
{
NumAllies=0;
}
[ALLYTEAM1]
{
NumAllies=0;
}
[ALLYTEAM2]
{
NumAllies=0;
}
[ALLYTEAM3]
{
NumAllies=0;
}
[ALLYTEAM4]
{
NumAllies=0;
}
[ALLYTEAM5]
{
NumAllies=0;
}
[ALLYTEAM6]
{
NumAllies=0;
}
[ALLYTEAM7]
{
NumAllies=0;
}
[ALLYTEAM8]
{
NumAllies=0;
}
[ALLYTEAM9]
{
NumAllies=0;
}
[ALLYTEAM10]
{
NumAllies=0;
}
NumRestrictions=0;
}Code: Select all
Using read-write data directory: /home/rutter/.spring/
Using read-only data directory: /usr/share/games/spring/
Using read-only data directory: /usr/lib/spring/
Map: angryDUCKb2.smf
Mod: "Balanced Annihilation V5.3" from BA53.sd7
Exception: Parse error in gamedata/explosions/explosionsx.tdf at line 15 column 15 near
}
Number of damage types: 42
Junk in weapons/fubar_rocket.tdf :{
Spring 0.74b3
Player Hellcom joined as 8
Player PRO_rANDY joined as 2
Player Krono joined as 11
Player Sefidel joined as 12
Player Signalrunner joined as 9
<Hellcom> omg
<Signalrunner> quack
<Hellcom> that duck has a tree in its eye!
Sandwich added point: Start 0
<zerver> this will be BOOOOM
<DC> tree is mine!
<Hellcom> no
<DC> duck is mine
<[PiRO]restrictor> noooooooooo
<DC> everything is mine!
Hellcom added point: Start 6
Hellcom added point: Start 6
<BoirunneR> force
[bspit] OMG NOT THE DUCK
<DC> if u start near tree, run..
<BoirunneR> force
<BoirunneR> force
<DC> if u start somewhere else... run 2
<Signalrunner> duck says moooooo
<[PiRO]restrictor> feal
<Signalrunner> wtf are these towers firng
[bspit] haha pea shooter turrets
[bspit] they donteven damage anything
LLT is being attacked
Sync error for Hellcom 3105 XYZME
Sync error for Hellcom 3166 XYZME
Team10 (Sefidel) is, uh, just resting
Team0 (Sandwich) suffered a quantum-phase-inducer-photon-interchange-conduit-warp-resonance-integrity-breach-failure-cascade-pulse
Sync error for Hellcom 3218 XYZME
<zerver> lol
Sync error for Hellcom 3278 XYZME
Sync error for Hellcom 3338 XYZME
Sync error for Hellcom 3400 XYZME
[Sefidel] decoy commanders are hilarous
Sync error for Hellcom 3462 XYZME
Sync error for Hellcom 3522 XYZME
Sync error for Hellcom 3583 XYZME
Team8 (zerver) paid the debt we all must pay
Sync error for Hellcom 3643 XYZME
Sync error for Hellcom 3704 XYZME
Sync error for Hellcom 3764 XYZME
Sync error for Hellcom 3825 XYZME
Sync error for Hellcom 3885 XYZME
Sync error for Hellcom 3946 XYZME
Metal Extractor is being attacked
Sync error for Hellcom 4006 XYZME
Sync error for Hellcom 4066 XYZME
Peewee is being attacked
Sync error for Hellcom 4127 XYZME
Sync error for Hellcom 4187 XYZME
Sync error for Hellcom 4247 XYZME
Sync error for Hellcom 4308 XYZME
Sync error for Hellcom 4369 XYZME
Sync error for Hellcom 4429 XYZME
Team6 (Hellcom) will not buy this record, it is scratched
Sync error for Hellcom 4489 XYZME
Sync error for Hellcom 4550 XYZME
Sync error for Hellcom 4610 XYZME
Sync error for Hellcom 4658 XYZME
Sync error for Hellcom 4717 XYZME
Sync error for Hellcom 4778 XYZME
Sync error for Hellcom 4838 XYZME
Sync error for Hellcom 4898 XYZME
Sync error for Hellcom 4958 XYZME
Sync error for Hellcom 5019 XYZME
Sync error for Hellcom 5079 XYZME
Sync error for Hellcom 5140 XYZME
Sync error for Hellcom 5200 XYZME
Team1 ([CSG]Blah64) was beamed up
Sync error for Hellcom 5261 XYZME
Sync error for Hellcom 5321 XYZME
Sync error for Hellcom 5381 XYZME
Sync error for Hellcom 5442 XYZME
Sync error for Hellcom 5502 XYZME
Sync error for Hellcom 5562 XYZME
User exited
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