Page 1 of 1

Crash when adding new units

Posted: 30 May 2007, 17:51
by Rick
Hi all.

I'm new here and I'm trying to put new units into the sd7 file.
But when I put a new one, the game crashes.
The unit I'm trying to put is the antarion from TA...
I've tried to put the adv. solar collector from balanced annihilation and same thing happened!
Have any other file to modify?
The maximum that I can do is modify the original ones, and I get no crashes...

Thanks!

Posted: 30 May 2007, 20:48
by Peet
What exactly are you adding to the archive?

Posted: 30 May 2007, 20:50
by AF
infolog.txt?

Posted: 30 May 2007, 21:44
by Rick
Well, I can't show my infolog because I'm not at home right now...
But I'm adding the antarion, a tank, I've added the build pic, fbi file, cob file, weapons, and modified the sidedata.tdf to put it at the adv. vehicle plant build menu.

Posted: 30 May 2007, 22:33
by KDR_11k
You need the model and textures as well, in addition to the corpses.

Posted: 31 May 2007, 02:29
by Rick
It's all in there...
Corpses, models, build pics, etc.
What's wrong?

Posted: 31 May 2007, 14:14
by Rick
Here's the infolog:

Map: SmallDivide.smf
Mod: "XTA v8.1" from XTAPE.sd7
Number of damage types: 5
Spring 0.74b3
Player Player joined as 0
AI\Bot-libs\AAI.dll has C++ interface
Spring 0.74b3 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x03eb679e
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77f50000 ADVAPI32
0x77db0000 RPCRT4
0x73ec0000 dsound
0x77bf0000 msvcrt
0x77d20000 USER32
0x77e50000 GDI32
0x774c0000 ole32
0x76b20000 WINMM
0x77be0000 VERSION
0x5b410000 GLU32
0x5f180000 OPENGL32
0x73710000 DDRAW
0x73b70000 DCIMAN32
0x76c70000 IMAGEHLP
0x71a90000 WSOCK32
0x71a70000 WS2_32
0x71a60000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00b00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x5b1c0000 uxtheme
0x093c0000 DockShellHook
0x69500000 nvoglnt
0x71a10000 mswsock
0x60b30000 hnetcfg
0x71a50000 wshtcpip
0x76f00000 DNSAPI
0x76f90000 winrnr
0x76f40000 WLDAP32
0x16080000 mdnsNSP
0x76d40000 Iphlpapi
0x76fa0000 rasadhlp
0x76c10000 WINTRUST
0x77a60000 CRYPT32
0x77b00000 MSASN1
0x72cd0000 wdmaud
0x72cc0000 msacm32
0x77bc0000 MSACM32
0x77bb0000 midimap
0x73e90000 KsUser
0x03e90000 AAI
0x59ea0000 DBGHELP
Stacktrace:
(0) E:\Rick\TOTALA\Spring\AI\Bot-libs\AAI.dll [0x03EB679E]
(1) E:\Rick\TOTALA\Spring\AI\Bot-libs\AAI.dll [0x03EB9AAA]
(2) E:\Rick\TOTALA\Spring\AI\Bot-libs\AAI.dll [0x03EABF84]
(3) E:\Rick\TOTALA\Spring\spring.exe [0x004D0A9C]
(4) E:\Rick\TOTALA\Spring\spring.exe [0x004D2539]
(5) E:\Rick\TOTALA\Spring\spring.exe [0x005E95F1]
(6) E:\Rick\TOTALA\Spring\spring.exe [0x004DBE41]
(7) E:\Rick\TOTALA\Spring\spring.exe [0x004EAD10]
(8) E:\Rick\TOTALA\Spring\spring.exe [0x004ECDF4]
(9) E:\Rick\TOTALA\Spring\spring.exe [0x007142C6]
(10) E:\Rick\TOTALA\Spring\spring.exe [0x00719B96]
(11) E:\Rick\TOTALA\Spring\spring.exe [0x00719F52]
(12) E:\Rick\TOTALA\Spring\spring.exe [0x0071A0F2]
(13) E:\Rick\TOTALA\Spring\spring.exe [0x007963E5]
(14) E:\Rick\TOTALA\Spring\spring.exe [0x00401092]
(15) E:\Rick\TOTALA\Spring\spring.exe [0x0040110F]
(16) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]

Posted: 31 May 2007, 14:32
by Rick
Hey, I've discovered why it crashes: it only crashes when I load AAI.
When I load other AIs, the game doesn't crash!
Thank you guys!

Posted: 02 Jun 2007, 07:19
by VonGratz
To avoid it..
1 - Remove the AAI/log/buildtable.txt of the mod you modified.The AAI will do another good.
2 - Remove the AAI/learn/mod/file.dat of the mod you modified.The AAI will do another good.
VonGratz
:wink: