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Water not working right

Posted: 28 Apr 2007, 04:23
by link12827
Water in Spring is not working for me for some reason, near the edges of land, it cuts through land, like its coming up vertically. ive seen this problem on the forums in other places, but none of those solutions worked for me. The water shows through the land when i zoom out too, and when fully zoomed out it looks like the map is filled with water
my graphics card is NVIDIA GeForce2 MX 400, and i have the most recent drivers
i would post pictures, but i just tried to and the forum told me i cant because im a new user
any help would be appreciated
if you want to see pictures, my spring looks like the picture in 'Edge of water totally screwed up' (if you search that, and go to page 4 that topic is right near the bottom)
thanks :-)

Posted: 28 Apr 2007, 04:37
by hunterw
turn up your Z-buffer from 16 to 24 bit in settings

Posted: 28 Apr 2007, 17:22
by AF
The video card may be why....

Posted: 28 Apr 2007, 20:32
by rattle
Indeed, I play with 24 bit Z-buffer enabled and still have water clipping issues. Didn't exactly know where they come from though.

It's definitely the card as mine is a regular GF2.

Posted: 28 Apr 2007, 21:10
by Tobi
Does the GF2 even support 24 bit Z buffering?

(Spring probably just gets a 16 bit visual then even if it asks for 24 bit, without Spring even knowing about it...)

Posted: 29 Apr 2007, 04:14
by link12827
yeah, ive tried on both 24 and 16 bit, so the card is probably the issue, oh well, still a fun game to play :wink:

Posted: 30 Apr 2007, 17:25
by tooleh
A better graphics card than that is probably about £30 now.

Posted: 30 Apr 2007, 18:35
by rattle
Does the GF2 even support 24 bit Z buffering?
Yeah it should.

edit: It supports up to 32-bit, 8 bit stencil buffer and 24 bit Z buffer

Posted: 30 Apr 2007, 22:28
by hunterw
tooleh wrote:A better graphics card than that is probably about ᅴ30 now.

Posted: 01 May 2007, 13:07
by tooleh
When I had a GF2 MX400 it glitched with a tonne of things, like black & white :C

On the topic of water, how do we get that dynamic, rippling shader water that I keep seeing in videos and screenshots?

Posted: 01 May 2007, 15:23
by AF
You need a 7800/7900 series card and XP sp2 to run it.

Vista 2k and 2k3 wont run it
8000 series cards give horrible artefacts
ATI cards and integrated graphics wont run it
6xxx series cards are too slow
FX series cards and below dont support it and would be too slow if they did.

Ontop fo that, its extremely laggy for what you get, The performance is terrible.

Posted: 01 May 2007, 20:31
by rattle
Why does 2k not run it, what's so different from XP sp2?

Posted: 01 May 2007, 20:37
by tooleh
That's pretty gay. Can't it be done with just a few shaders and water?

Whats wrong with ATI cards? (I have an x1650pro)

Posted: 01 May 2007, 20:43
by Peet
Bad OGL support.

Posted: 01 May 2007, 23:14
by AF
the dynamic water shader is using an nvidia shader language.

That and bad ATi OpenGL support.

Posted: 03 May 2007, 15:13
by tooleh
Wish I'd gone 7600GS now :C

Posted: 03 May 2007, 16:53
by link12827
do you of any cheap graphics cards (around 60-80) that work really well with Spring, and that are really good overall?

Posted: 03 May 2007, 17:56
by tooleh
http://www.overclockers.co.uk/productli ... &subid=356

You're not going to get REALLY GOOD for anything under ᅴ100, but those *should* work well.

E: whats with this forum and pound signs.

EDIT 2: Judging by the PC you *may* need an AGP card, if that is the case get a 7600GS from here: http://www.overclockers.co.uk/productli ... &subid=411

Posted: 03 May 2007, 22:27
by AF
omg, an agp slot, sell it on ebay, they pay masses for antiques lolol..

Posted: 03 May 2007, 23:45
by tooleh
Fuck you I have AGP ;p