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Attack group management - HOWTO?

Posted: 10 Apr 2007, 10:01
by Umrug
Hello!
Minutes before I start writing my own Helper AI or LUA Widget - I decided to ask here.
I need to manage an attack group: lets say 4 bulldogs, 2 penetrators, 1 Seer, 1 Phalanx, 3 combat engineers. I need to send those guys into an attack with following limitations:
- all move in the same speed exactly
- stay in the formation I've initially assigned them to (tanks first!)
- don't move forward until everything in the range of penetrators gets destroyed (I'm in no hurry). OK I'm ready if it'll be "range of all land units"
- Can rotate while keeping the formation
- If possible (here I'm going a little overboard with my requests, I know) that engineers repair broken units (yep that could probably be done with guard area-repeat)

Don't yell CTRL-Move on me, since it does not allow rotating, and I have yet to see a straight attack path.
Also, I didn't get what "SimpleFormation" Helper AI is good for.

ANY help and ideas will be greatly appreciated.
P.S. I don't understand how do you guys get along without it for so long. The game urges for that!

Posted: 10 Apr 2007, 17:03
by KDR_11k
That's completely not possible yet. You could try simply microing the group, though.

Posted: 10 Apr 2007, 18:18
by AF
right click dragging move commands ftw.

However i think you really dont realize just how much work that will be as itll require an entire pathfinder to pull off, making the groupAI slow, and the lua version a nightmare to code as well as being even slower.