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Re: Fallout New Vegas

Posted: 06 Nov 2010, 23:12
by Karl
Wombat wrote:its a bit smaller, but u spend more time at the locations/traveling/doing quests.

2-5 days ? plz, dont use this argument, u could beat f2 in 9 min :D and side missions are all what this game is all about)

and i dunno what u got against reloading/workbench, stuff works good
1. That is true

2. Why? i am on Second day and i am just about finishing Yes Mans quest thingy where you need to swing your ass for some Lazy guys "demanding" to do some work for them for just some few hundred caps (which doesnt matter since you can get quick money on casinos Blackjack or the one with the Ball thingy cant remeber its name) ofc i have sometimes Time wasted and that on Hardcore Very Hard mode (lol hardcore mode very hard silly, ofc its more harder but somewhat not)

3.I dint meant that they suck but oh well

Re: Fallout New Vegas

Posted: 06 Nov 2010, 23:14
by Wombat
u can finish main quest but there is still around 199 to finish (not to mention u cant finish all in 1 run)

Re: Fallout New Vegas

Posted: 07 Nov 2010, 10:45
by Machete234
The inventory isnt that great in f3 and NV and I wish I could at least jump to a starting letter by pushing it on the keyboard like in the explorer in windows.
And we have really high resoltions nowadays but this inventory looks like its designed for 640X480 (maybe the pip boy has that res :| )

Gameplaywise I still think its ok but I should increase the difficulty.
Karl wrote: Fact is the World map IS smaller
Doesnt really matter because its still hard to find certain places.

For the next fallout they should use the cryengine or something but if you want to know whos fault it is that this game is technologically behind.
Everybody who bought an xbox is guilty.

Re: Fallout New Vegas

Posted: 07 Nov 2010, 16:31
by Gota
You are all nabs..
You are missing the fact this game is ridiculously basic and uninspired.

The game needed to actually have a tribe vs tribe mechanic where different factions fight for resources and make some points especially valuable thus pushing the game to a similar scenario so instead of building the game so factions fight over the dam just make the dam a very lucrative point and allow the game rules to develop the fight over the dam mechanic by themselves,sometimes faster sometimes slower but not in a scripted dropped form the sky way.
You'd still have a story that would sort of build itself around how the game evolves with many generic(engaging yet able to fit several situations with minor automatic changes) yet interesting quests.
Some stuff can be hardcoded but that should be the minority not majority of things.
The game needs to have some roughly similar conditions each time you start and through game mechanics evolve randomly(within reason).

The game basically needs at list some simulation with a few hardcoded stuff along with it.
It needs game systems and mechanics for propelling the game forward and allow emergent gameplay to some extant.

Another thing,fast travel is retarded!!! there should be no fast travel.
Instead of making an atmosphere breaking game feature make it interesting to travel even in places where you have been already...
Make random quests and nomads and people who actually move from town to town or start living in houses that were abandoned and give you random assignments..
i.e introduce some dynamic and random features.

Second of all the game is way too easy!!! why the hell didnt they allow players to make the game actually hard?
Why can i carry a gazillion weapons? stuff doesn't weight enough.
If you can carry 7 different weapons of course you wont run out of ammo and many other small silly stuff..

This is how hardcore should have been:
need to eat and drink and rest,once you die you die for good,more realistic weight and redo strength and how it helps the player in the game..
Also the game should have had more randomness introduced and the player would,each time start in different areas(with random gear layouts and random character stats) at different times in the game.
People and creatures should have less HP and weapons should do perhaps not completely realistic damage but more than they do now.
The world needs to be more hostile.
It does not make sense that in places with absolutely no laws or governing bodies people would not spin into absolute chaos.
Think the beginning of the dark ages in europe..constant wars atrocities hunger etc etc etc..
The Ai is also very dumb in how it lacks any way of reacting to player actions except just straight out attacking him and trying to kill him.
Of course shit is scattered around in dumb ways in places that are extremly easy to reach and are unguarded...I.e. open rooms with safes and boxes with goodies that nobody takes care of etc etc etc...


The scenarios in the game are way to childish and completely break realism.
The game devs didn't even try to make realistic scenarios,the directing of actions and sequences is so lackluster its horrible.
Even as you start the game you see it immediately with the bandit fighting with the saloon lady and than running off to the side of the village...It all just looks and feels completely unrealistic and insults any grown up person who is not a complete moron.


Third the vets system is horrible.It was horrible in f3 and its horrible in here.
Either make it just pure fps or make fights turn based like in fallout 2...Why not? it was awesome!!!

Of course the oblivion engine, one again is completely unfitting for this game.
I dont mind the art quality but the animations are horrible.

ADDED:

Another thing i forgot...the game world is too small and creatures are too dumb and are just scattered around with a constant patrol route like in an MMO.
Yes i want big empty zones.No I dont like to move for 10 minutes through a random empty area but thats why moving near roads would make more sense and the world wouldnt be so atmosphere breaking.
Alos, where is the ability to use a car like in fallout 2?
Could have done of a few cars and working trucks for the game..

By the way the beginning of the game where you choose your stats i so boring...Id much more prefer a proper character building start without any dialogues i need to listen to for 5 minutes every time i start the game and they are not even interesting the first time!!

Re: Fallout New Vegas

Posted: 07 Nov 2010, 19:10
by Teutooni
Lol gota. If you don't like a game why do you go around ranting about how much it sucks and insulting people who like it, instead of just ignoring it and moving on? No one is forcing you to play, you didn't even buy it. >_>

Dynamic content? How many (rp) games do that? Fallout 1 & 2 were even more static (if possible).

I agree replacing fast travel with alternatives like vehicles would be great. Even as simple as morrowind's was better. Driveable vehicles would be awesome (even oblivion had horses :().

Difficulty is a bit off, yeah. Most encounters are walkovers. Then some critters are extremely deadly (namely deathclaws and cazadores) to the point of being ridiculous. In caves and mountain passes, where you are forced to fight on their terms, surviving even one is not guaranteed, and there's usually a pack of 3+.
Gota wrote:once you die you die for good
I actually tried that. Got quite far, level 10 I think, until I stepped into a group of 4 mines on top of some stairs which I didn't see until it was too late. I thought I'd continue anyway, and died a second time a few days later when a pack of deathclaws ambushed me. This game is not designed for that type of hardcore gameplay, and it would really suck to start over and do all the quests again. It would be very intresting to have a kind of post apocalyptic survival game (roguelike?) with the oldstyle hardcore death=game over.

Re: Fallout New Vegas

Posted: 07 Nov 2010, 20:05
by Gota
Yeah it doesn't fit cause they made it scripted as hell.
Instead of making tons of random quests that start based on events for example when a band pf bandits assembles it can decide to attack a place to get supplies or more power and when it does that it can have many different scenarios in which to do that in which the player can get involved in for one of the sides etc...
Just have a more simulation like game than a static scripted world so even if you find yourself in locations you've been in the situation in them can be very different in your current playthrough.....

In such a game you can be thrown in the same place in the game world and not have it be exactly as it was last time.
It is a big shame the game has no single life mode.

I rant about it cause they are shitting on a great frenchise.

Re: Fallout New Vegas

Posted: 07 Nov 2010, 23:27
by Machete234
Gota, make a game with a totally dynamic and realistic world where every NPC acts like a real human etc etc

I will play it but the reason they dont make these kind of games is that its hard to do.
So worlds are more or less static.

Re: Fallout New Vegas

Posted: 07 Nov 2010, 23:31
by Wombat
Gota wrote:You are all nabs..
You are missing the fact this game is ridiculously basic and uninspired.
i think u are nab coz u are one of few ppl who actually think these things sux :regret:

also u are nab becouse u still seem to play it even if u hate it for some unknown reasons

gg

@machete

+1, making realistic AI is so easy :regret:

Re: Fallout New Vegas

Posted: 07 Nov 2010, 23:56
by smoth
honestly find some of these posts really funny. I am not sure if people are trolling or what but really funny thread to read. FWIW, I still have not played fallout but mainly because I am butthurt how in most rpgs things just get easier with time and when i get really into the character things become cakewalk. I never really like participating in the story and tend to wander off and do my own thing, which I suspect is really hard in fallout since apparently the story is a big part of the quests etc.

like are there lots of side things to do? in oblivion I was an herbalist.

Re: Fallout New Vegas

Posted: 08 Nov 2010, 00:13
by Wombat
its all about wandering, looting and killing, so no. FNV is different than f1/f2, and in my opinion there is less bs in this one than before (like hugging enemy and missing with burst.. ) its hard for me to understand how can u flame all these things if classy fallouts had same issues but even more ridiculous. game is not perfect, but i enjoy it, a lot.

btw, in my opinion plot is not constructed way it used to be. game doesnt tell story of the main character, but rather surrounding world. i actually think quests are better than before, most quests before were like - find, kill, sometimes bring back. now there is more diversity. i dont think its game for u smoth :P

Re: Fallout New Vegas

Posted: 08 Nov 2010, 01:30
by pintle
F3 and NV both suck massive amount of penis. It offends me as a massive fan of fallout 1/2, and long time MMORPG and RPG player that they expect us to like this crap. This game does not come close to deserving the "Fallout" name, it lacks the humour, storytelling, and brutality of the original two games, and feels extremely bland and "consolified", not to mention that the game is so easy that it is hard to believe they expect anybody above the age of 12 to buy this (in that case why bother with calling it Fallout?)

Smoth do not buy this crap. I would suggest nobody give Bethesda any more of their money until they release Elder Scrolls Online and let me pk everyone with my Nox Archer.

Basic, I told you a long time ago to go play UO (especially on an RP server) it has soooo many of the things you seem to be searching for in an RPG. I'm going to call you out and say that you are the nab, talking about RPG games as if your opinion is of any merit when you have not played 1 Ultima title.

You want a good rpg? Try Baldurs Gate, Planescape Torment, Morrowind, Icewind Dale 2, Dungeon Siege 2 (lololol), or Fallout 1/2. NV and F3 are games for young kids, and it shows.

Re: Fallout New Vegas

Posted: 08 Nov 2010, 03:13
by Teutooni
pintle wrote:You want a good rpg? Try Morrowind
Haha! :lol:

Re: Fallout New Vegas

Posted: 08 Nov 2010, 03:38
by smoth
pintle wrote:Try Baldurs Gate
*Elf has special sword only he can use

*Space hampster(which is actually later added to d&D lore)

*Walking to town, random encounter bassilisk, party member turned to stone, no way to retreieve, delete game never play again.

Was pretty run of the mill outside of lol random hardmode bullsht like the bassilisk. Dark sun 1 was better, I shat bricks when I was trapped in a pocket dimension.
pintle wrote: Planescape Torment,
I didn't care for it, there was neat dailogue from time to time with the floaty head thing but otherwise I found it dull and stopped playing. Kingdom O' Magic was funnier at the time and i was enjoying die by the sword.
pintle wrote: Morrowind,
I don't even know what was going on it this game. Made cantrips to grind spells and sleep at night in house, bound armor spell for all armor and weapons lived in dremora(demon things) ruins to make shit harder and eventually killed that guy in the pyramid town. Vivec or whatever. was really gay when I killed people and the game cried about me fucking the story which I promptly ignored after turning my papers in to that douchbag that I killed.
pintle wrote: Icewind Dale 2,
Skipped because I found both bg and pt boring to play and didn't want more of that system.
pintle wrote: Dungeon Siege 2 (lololol)
Character options felt weaker than diablo2, world was not freeroaming, instead I was stuck being headlocked into obvious level zones. DS1 was more fun when you skip all the way past the swamps to the dwarven mining town to kill skeletons then get grenade launchers and shit in goblin place in swamp.
pintle wrote:Fallout 1/2. NV and F3 are games for young kids, and it shows.
sounds like I have missed nothing in this series.

if you'll excuse me, I have a dru... I mean potion run to make :P.

Re: Fallout New Vegas

Posted: 08 Nov 2010, 04:13
by SanadaUjiosan
Okay, it's been established that Fallout 3 and New Vegas are blights on humanity and the incredibly mature pursuit of playing video games, and that any who enjoy them are infantile in what they want and take from playing video games.

In other more relevant news, I recently ran across my first pack of Deathclaws. Let's just say a man can only run so fast backwards.

Re: Fallout New Vegas

Posted: 08 Nov 2010, 05:14
by smoth
Oh no, the people I am laughing at are the ones raging and calling the game stupid. I mean it is like they have not looked around the industry at what has been getting called games these days.. fallout looks like top of the pile to me. Just not the pile of games I am into is all.

Re: Fallout New Vegas

Posted: 08 Nov 2010, 06:07
by SanadaUjiosan
Oh don't worry, I was not directing it to you Smoth. I too was rolling my eyes at those who are so aggressive about a game they just so happen to not like.

Re: Fallout New Vegas

Posted: 08 Nov 2010, 07:32
by Gota
@Pintle
Ultima online is an MMO thus a shit game.
/argument

Re: Fallout New Vegas

Posted: 08 Nov 2010, 08:46
by Wombat
for me its funny that numbers (sales) and all reviews are totally against all negative opinions here (even more funny that 90% of things they dont like are always in '+' )

but w/e, all gaming magazines are run by young kids and got paid for positive reviews :regret: well, its normal that ppl dont like some games

Re: Fallout New Vegas

Posted: 08 Nov 2010, 11:26
by pintle
My loathing for the new Fallouts is much like my loathing for Apple products: more a knee-jerk reaction to legions of drooling misinformed fanbois than anything else. I am quite happy to just not play it and leave it there, I just like to wind up basic :P

An MMORPG is 90000000000000000000000 times more likely to have a dynamic, changing world than a solo RPG, particularly one with faction politics and a player driven economy, but if you really want to sit and wait 5 years for the ubergame you have in your head, feel free :P

Re: Fallout New Vegas

Posted: 08 Nov 2010, 19:31
by Gota
pintle wrote:My loathing for the new Fallouts is much like my loathing for Apple products: more a knee-jerk reaction to legions of drooling misinformed fanbois than anything else. I am quite happy to just not play it and leave it there, I just like to wind up basic :P

An MMORPG is 90000000000000000000000 times more likely to have a dynamic, changing world than a solo RPG, particularly one with faction politics and a player driven economy, but if you really want to sit and wait 5 years for the ubergame you have in your head, feel free :P
Well i dont know what that estimate is based on since no mmorpg is like that and 99% are utter crapola with even worse gameplay and more boring grind than most single player rpgs....
All mmos are based on making the player spend as much time grinding while balancing it against too much grind which scares people away.
meaning all mmos are utter crap.
The whole idea behind how mmos are built just cannot be interesting...they are all built around horrid grind and will be until the format changes.