'Wet' versions of maps.
Moderator: Moderators
Re: 'Wet' versions of maps.
It's a matter of timeline Sak. Modification ingame falls under play, modification before game is tampering with the product. Mappers accept that the map changes due to play effects and have controls over the degree through hardness and water damage, etcetera, but pre-play does not fall under that. If the changes happen before the game is played then you are not playing the intended map, thus you are not respecting the person who provided you with that map.
You waive only distribution and only in a loose legal sense upon public upload, I'm sure some cunning legal mind could bind it back.
Artists have rights, just as coders do. Coders choose to release under GPL, LGPL or CCSA, so can Artists - but they have the choice. Asserting that anybody who wants to protect their creation as personal property is a primadonna is a simple form of argumentative misdirection. The choice is their right.
You waive only distribution and only in a loose legal sense upon public upload, I'm sure some cunning legal mind could bind it back.
Artists have rights, just as coders do. Coders choose to release under GPL, LGPL or CCSA, so can Artists - but they have the choice. Asserting that anybody who wants to protect their creation as personal property is a primadonna is a simple form of argumentative misdirection. The choice is their right.
Re: 'Wet' versions of maps.
I don't know about the legality (and since when do legal things matter on the interwub?), But where i see the FAIL is when people modify a map but are too effing stupid or lazy to modify the .smd and the filename properly to show that it is a "remix". That gives players the false illusion that the map is made by the original mapper, and that whatever half-assed modification done to it was intended by the mapper too.
