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Re: Map contest
Posted: 27 May 2008, 13:46
by hunterw
smoth wrote:However, it take a lot of campaigning to get your map played. HunterW used to host a lot of "testing" matches for his maps and people would join to try the "new and interesting maps."
hunterw's protips!!!!!:
1.) whoever is hosting a game gets to pick the map to play.
2.) since that is the case, host games with your maps and get people to join your game.
3.) then play the game on your map.
4.) if your map is fun then people will host it and play it
Re: Map contest
Posted: 27 May 2008, 13:47
by hunterw
most peoples probelm is with #4
shit i only get #4 about half of the time
Re: Map contest
Posted: 27 May 2008, 14:48
by LordMatt
Your maps do cater to the DSD crowd very well though, so it helps.

Re: Map contest
Posted: 27 May 2008, 15:32
by hunterw
a lot of people must think DSD is pretty fun
Re: Map contest
Posted: 27 May 2008, 22:51
by Gota
The contest is still on..And as soon as neddie has his hosts up again
i will make a poll about the maps with screenshots and all..
Re: Map contest
Posted: 04 Jun 2008, 15:11
by Otherside
Re: Map contest
Posted: 04 Jun 2008, 16:40
by LordMatt
That looks a lot like frostbite.
Re: Map contest
Posted: 04 Jun 2008, 17:00
by smoth
LordMatt wrote:frostbite.
?
Re: Map contest
Posted: 04 Jun 2008, 17:48
by LordMatt
Re: Map contest
Posted: 04 Jun 2008, 18:16
by smoth
THAT is is spring map!?!
I don't remember it! I need to grab that when I get home.
I otherside is not someone I like but he makes nice maps. I definitely like what he did but it needs more blue in it.
Re: Map contest
Posted: 04 Jun 2008, 18:45
by Gota
Kewl that map is in the contest than.
But it doesseem there is less water than in the original,especially on the sides.
Re: Map contest
Posted: 04 Jun 2008, 21:12
by Otherside
its suposed to be a bigger version of frostbite glad sum1 recognised it :]
i like frostbite its my faiv 2v2 map and its alot of fun so i thought a bigger version for more players would be fun to
im working on the texture atm
having problems with photoshop not saving the filter work and stuffi m doing in layers even if i merge layers :S
its dimensions r 12*24
and might have a bit less water in comparison the original
but i made the middle less symetrical and varied so its more fun :D natural trenches and stuff ftw
Re: Map contest
Posted: 04 Jun 2008, 21:58
by Gota
You expect it to be played with ca?think,uber lag.
Re: Map contest
Posted: 04 Jun 2008, 22:09
by Otherside
Gota wrote:You expect it to be played with ca?think,uber lag.
lol what makes CA different to other mods ^o)
it wont lag more than say rockfinal would and the lag is pretty much the same in all *A mods
Re: Map contest
Posted: 04 Jun 2008, 22:56
by Gota
Well you got a super computer..buton regualr compsyou can sue feel a differance between say ba and ca.
Re: Map contest
Posted: 04 Jun 2008, 23:28
by Otherside
Gota wrote:Well you got a super computer..buton regualr compsyou can sue feel a differance between say ba and ca.
dont really want to have to turn this into a CA discussion but ur false acusations are making me do this so...
CA's code is more optimised than BA/SA other *A code hence the cpu strain is generally less. The Gpu strain in CA might be a bit higher mainly due to lups and some of the visual lua. If u disable stuff like units on fire LUPS and CA menu, CA on a normal (not super computer like u claim mine to be..) should have less of a cpu strain than other *A mods,
On my old pc (p4 2.8 1 gb ram 512 ati card) i could run CA better than BA because i was being realistic about my pc's performance ability in spring(which some people fail to do) and had lups and CA menu off.
These are false claims if your pc cant run some of the LUA dont run it but CA as a base without the uneccesary LUA is more optimised than other *A mods so should run smoother normally..
Re: Map contest
Posted: 04 Jun 2008, 23:28
by overkill
I lag more in BA than in CA. This is because ca doesnt have lawl mm farming, and OMGWTF spam in most games. Also the ca nano-effect lags me less.
Re: Map contest
Posted: 05 Jun 2008, 01:55
by Gota
WEll maybe it is more optimized,but it lags forme..i get mouse lag at start.. and game slows down even though in ca there usually arent alot of units at any given moment compared to other a mods.
Re: Map contest
Posted: 05 Jun 2008, 07:11
by overkill
Otherside, how is that map coming along? Also, i do get less fps at starting in ca, but there isnt much drop, unlike ba.
Re: Map contest
Posted: 09 Jun 2008, 02:54
by Teutooni
I always wanted to host decent, underplayed maps, but my connection fails.
Anyway, I'd like to see more asymmetric maps. Like River Dale and Braz. Are they that much harder to make? So many are strictly symmetric...