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Re: New 3 Way Map [ COMPLETED ]

Posted: 05 Apr 2010, 23:54
by Neddie
Very nice, sleepless! I was wondering what you were up to - I keep trying to talk with you but you're in game or away usually.

Re: New 3 Way Map [ COMPLETED ]

Posted: 19 Apr 2010, 06:57
by oksnoop2
was a 32x32 version ever made?

Re: New 3 Way Map [ COMPLETED ]

Posted: 19 Apr 2010, 14:04
by Gota
If you are gonna make another version dont forget to manually add a minimap to your map's compilation so that lobbies show water in their minimap.

Re: New 3 Way Map [ COMPLETED ]

Posted: 19 Apr 2010, 23:57
by hunterw
Gota wrote:If you are gonna make another version dont forget to manually add a minimap to your map's compilation so that lobbies show water in their minimap.
i did this on tangerine...problem is the ingame minimap will paint light/water over the top of the one you draw, and it'll be funky colors.

the lobby should really render with waterlvl/lighting if possible

Re: New 3 Way Map WIP

Posted: 21 Apr 2010, 02:10
by Neddie
Gota wrote:Yeah this will only work for nota,nice map.
Would probably do alright in E&E or Evolution RTS.

Re: New 3 Way Map [ COMPLETED ]

Posted: 23 Apr 2010, 14:57
by AF
This map is nice, but it could do with being a little brighter, with a little saturation, its like its been printed out on paper that's then been made a little damp and rescanned back in.

The mex spots also need repositioning, some of them are on awkward slopes or half in the water last I checked.

Re: New 3 Way Map [ COMPLETED ]

Posted: 11 May 2010, 11:22
by knorke
The mex spots also need repositioning, some of them are on awkward slopes or half in the water last I checked.
at least in xta some mex spots can not even be build on, this needs fixing (played the 16x16 version)
otherwise nice map..