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Re: I win at life, the internets, and everything.
Posted: 13 Mar 2010, 18:46
by Wartender
Re: I win at life, the internets, and everything.
Posted: 13 Mar 2010, 18:53
by TradeMark
odd, you moved the painting when you took the second pic

Re: I win at life, the internets, and everything.
Posted: 13 Mar 2010, 19:05
by Wartender
actually i didn't, it just looks like it moved, i'm not sure why...
Re: I win at life, the internets, and everything.
Posted: 13 Mar 2010, 19:17
by TradeMark
maybe the wall moved
Re: I win at life, the internets, and everything.
Posted: 13 Mar 2010, 19:21
by Wartender
no see because to make the 3C images i just take my original render and rotate my camera 5 degrees around a point somewhere in between all the stuff in the scene, no objects are moved other than the camera (in fact if you look closely you can see that the brick textures behind the painting line up the same way in both images)
oh well, i still got a nerdgasm seeing my 3D models in 3D
Re: I win at life, the internets, and everything.
Posted: 13 Mar 2010, 19:23
by SinbadEV
maybe the picture is just out unrealistically far from the wall?
Re: I win at life, the internets, and everything.
Posted: 13 Mar 2010, 19:24
by Hobo Joe
Use two camera's side by side parented to an empty, don't move or rotate the camera you're using. The idea of 3D isn't just some random offset, it's meant to simulate the distance between our eyes.
Re: I win at life, the internets, and everything.
Posted: 13 Mar 2010, 19:28
by SinbadEV
Hobo Joe wrote:Use two camera's side by side parented to an empty, don't move or rotate the camera you're using. The idea of 3D isn't just some random offset, it's meant to simulate the distance between our eyes.
for close perspective stuff the rotation compensates for the rotation of your eyes in their sockets when you cross your eyes to overlap the images... technically the offset is enough to produce a 3D effect so I was going to make a post similar to what you posted then I thought about it for half a second... though I'll grant that two cameras parented to an empty is better... though rotating the cameras to point at the object you want to be the focus of your 3D scene will accentuate the effect... theoretically...
sorry... I'm not sure how much of that is BS... so yeah.
Re: I win at life, the internets, and everything.
Posted: 14 Mar 2010, 15:42
by Wartender
Hobo Joe wrote:Use two camera's side by side parented to an empty, don't move or rotate the camera you're using. The idea of 3D isn't just some random offset, it's meant to simulate the distance between our eyes.
yes but for our eyes to look at something, the must rotate slightly so that if you drew lines out from both of them they'd intersect on the surface of the object you're focusing on. That's what i did to make the 3D views, i rotated the camera around a point inside my scene.