Mechwarrior 5 - Page 3

Mechwarrior 5

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rattle
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Re: Mechwarrior 5

Post by rattle »

as many light gauss rifles you can fit + jumpjets + alpha strikes against the cockpit = MW4/Mercs
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Argh
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Re: Mechwarrior 5

Post by Argh »

All of the Mechwarrior games ever made, thus far: either take full ER lasers, and act as a one-shot sniper, or become a LRM boat and kill your opponents with LRM strikes that you make while jumping.
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Pxtl
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Re: Mechwarrior 5

Post by Pxtl »

Gotta agree with Argh. The Mechwarrior games were nice in that they were a good adaptation of the Battletech universe, but there sure as hell wasn't a lot of variety in optimal loadouts for top-tier play.
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REVENGE
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Re: Mechwarrior 5

Post by REVENGE »

rattle wrote:as many light gauss rifles you can fit + jumpjets + alpha strikes against the cockpit = MW4/Mercs
IIRC, you could get away with all out LBXs in stadiums?
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Evil4Zerggin
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Re: Mechwarrior 5

Post by Evil4Zerggin »

That's what I did, although granted I never played MP.
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rattle
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Re: Mechwarrior 5

Post by rattle »

I played Mercs in MP for a while and the majority of the better players went for jump jets and a sniping weapon, usually the Light Gauss for it's incredible range (1350m IIRC)

In the arena I usually went for Gauss Rifles or LBX ACs or LRMs


It's fun to hop around in a Raven though, I once took down some assault mech by circling it for a (longer) while using only energy weapons.


I'm with smoth on the sepia tint, it isn't nice anymore when it's overused much like blooming shaders.
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Caydr
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Re: Mechwarrior 5

Post by Caydr »

The strategies described, such as using an asston of lasers or some other weapon, isn't the foolproof guaranteed-win you make it out to be. In the campaigns, at least... I never played multi.

In hotter environments, you need weapons that don't generate a lot of heat. Or what if you get hit with a flamethrower. It's been too long since I played a MW game to come up with a lot of examples, but I can remember agonizing over loadouts because I needed long range, short range, rapid fire, heavy, low-heat generating, etc.

As mentioned before, I enjoyed MW3 most of all and it required you to outfit your teammates' mechs in addition to your own. This allowed for some really interesting stuff beyond just laser spam, etc.
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rattle
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Re: Mechwarrior 5

Post by rattle »

MW3 was the most fun until MicroProse patched the jumpet bug which made you bounce a few miles
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KDR_11k
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Re: Mechwarrior 5

Post by KDR_11k »

All this talk about long range headshots... I think with the actual BT rules trying those would mean several turns of not hitting anything.
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Evil4Zerggin
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Re: Mechwarrior 5

Post by Evil4Zerggin »

I could never get reliable long range headshots in MW4, what with the finite speed of the gauss projectile, the "floatiness" of the reticule, and all. In BT I'm pretty sure it's at least a +8 penalty on 2d6. Maybe I'm just not pro enough :p

Dead easy in MW 3 though, at least against slower 'mechs, due to the free reticule. You could kill 4 Awesome in about 10 seconds using 2 ER Medium Lasers.

As for campaign loadouts--I found that the details of missions didn't really matter that much in the MW 3 campaign, especially since energy weapons provided much greater interchangeability than ammunition-using weapons. A heat sink works regardless of what weapons you're using, wheras ammunition runs out and isn't interchangeable between weapons. Not to mention that energy weapons tend to weigh less than other weapons, saving space on your MFBs.
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smoth
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Re: Mechwarrior 5

Post by smoth »

I always liked this project but hate how the dev does not understand that in BattleTech, your mech is often colorful because of either clan or IS alliance. The bright colors have a reason, silly MW players.
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Neddie
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Re: Mechwarrior 5

Post by Neddie »

Caydr wrote:But some parts were obviously not something that could actually in real gameplay. Like the ejection seat.
Oh, that very much could be in gameplay. The universe has a wide variety of vehicles, often idling while their owners suit up to fight you, what could be better than dropping out of your mech and jacking one or scurrying to an extraction point when you screw up to reduce the costs of your loss and/or retain the information you gathered during play? Anyway, it would change the very dynamic of the game and thus is not likely to be fully implemented, but it could.
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KDR_11k
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Re: Mechwarrior 5

Post by KDR_11k »

The old mech game G-Nome let you exit your mech and walk on foot.
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bobthedinosaur
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Re: Mechwarrior 5

Post by bobthedinosaur »

I was hoping for a battle field like game that was set in the battletech universe, where all types of units played an important role including infantry, but most BT mods die fast...
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Evil4Zerggin
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Re: Mechwarrior 5

Post by Evil4Zerggin »

Interestingly, in BT, vehicles are way, way, more cost-efficient than 'mechs (mostly due to the huge cost of fusion engines). In fact, unless 'mechs have near-zero maintenance cost (doubtful), I don't see why any serious BT military would maintain 'mechs, except maybe as a compact commando force.
Last edited by Evil4Zerggin on 29 Aug 2009, 23:04, edited 1 time in total.
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smoth
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Re: Mechwarrior 5

Post by smoth »

dunno, elementals often times had all the benefits and few of the negatives.
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Evil4Zerggin
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Re: Mechwarrior 5

Post by Evil4Zerggin »

I'm talking about C-bill costs; according to this an elemental is half a million. Compare, for example, > 200 kph Streak-armed VTOLs for less than half the cost. (Granted this isn't a canon design, but then again it's not optimized for combat either; for example it has a sizable cargo bay.)

Edit: Actually it might be canon?
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overkill
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Re: Mechwarrior 5

Post by overkill »

My personal favorite MW game is the third....There just is not anything like it. Mech assault was a cool console MW too i think. Dumbed down more actiony combat as well as no customizations.

In MA you could get out of your mech and plant bombs or get into some proto-type suit you start with, and jack another guys mech, while he was in it.

I am going to get MW 5, not too happy about the brown and bloom visual style though.
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smoth
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Re: Mechwarrior 5

Post by smoth »

http://www.youtube.com/watch?v=zWJnbP4d3fQ

I forgot all about this video that I had favorited.. hmmm oh well I doubt most of you like him. When that group got more mainstream in the us people started hating them. Silly anti-popularity people Anyway cool video.

http://www.youtube.com/watch?v=0TmMw0lkB8o
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