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Re: Disable dynamic EMP time

Posted: 30 Aug 2009, 10:59
by Google_Frog
Gota wrote:Maybe CA should think about rebalancing emp so they are balanced with this new mechanic since the one that is currently implemented is far less intuitive.
You can't claim that Max EmpHP = Current HP is too unintuitive. It's simple.

Re: Disable dynamic EMP time

Posted: 24 Nov 2009, 14:11
by Google_Frog
Request for BA and i'm sure other modders may appreciate it.
CA doesn't. What is the flag to use the old behaviour?

Re: Disable dynamic EMP time

Posted: 25 Nov 2009, 00:38
by TheFatController
Google_Frog wrote:
Request for BA and i'm sure other modders may appreciate it.
CA doesn't. What is the flag to use the old behaviour?
Probably along side the flag to enable the old reclaim behaviour

Re: Disable dynamic EMP time

Posted: 25 Nov 2009, 06:08
by SirMaverick
TheFatController wrote:
Google_Frog wrote:
Request for BA and i'm sure other modders may appreciate it.
CA doesn't. What is the flag to use the old behaviour?
Probably along side the flag to enable the old reclaim behaviour
There is no flag. It's hard coded in the engine.

Re: Disable dynamic EMP time

Posted: 25 Nov 2009, 06:25
by Google_Frog
TheFatController wrote:
Google_Frog wrote:
Request for BA and i'm sure other modders may appreciate it.
CA doesn't. What is the flag to use the old behaviour?
Probably along side the flag to enable the old reclaim behaviour
Lets not get into this again. The reclaim system was an old obscure equation that can be easily replaced with a single number in every wreck def. The difference between the 2 emp equations is that one uses max HP and the other uses current HP. The only arbitrary number in either of those equations is the paralysis reduction per frame.

Re: Disable dynamic EMP time

Posted: 06 Dec 2009, 23:28
by SirMaverick
SirMaverick wrote:There is no flag. It's hard coded in the engine.
Missing feature? Provide a patch!