Page 3 of 3

Re: New map.

Posted: 18 Jul 2008, 22:49
by Beherith
Yes, Bana already commented about the bloom there, but the screenshot is not from Spring, its just a crop of the texture. I dont think its a big issue though, cause the detail texture will reduce some of that bloom, also sunlight reflecting off snow should bloom, so I think it looks really nice.

Re: New map.

Posted: 18 Jul 2008, 22:52
by smoth
bloom happens after the detail texture pass...

bloom is what makes that snow vibrant in that screenshot from supcom.

Spring will always render your map texture as a blurry mess and you will cry.

I will be stare sadly as I watch the map look like ass.

here's looking forward to the render/mip improvements in the next version of spring.

Re: New map.

Posted: 18 Jul 2008, 23:06
by Beherith
This texture already got a bloom pass in WICed, because such effects are hard to implement in spring (the bloom shader widget is nice, but i have seen much better looking bloom and unfortunately it blooms lua drawings and map icons too... )
If you choose the right detail texture, springs blur can minimized.

I am currently working on a remake of a map, with a similar lightbaked texture, and so far its lookin nice...

Re: New map.

Posted: 18 Jul 2008, 23:14
by smoth
beherith bloom doesn't work that way.

the blur is not from detail texture it has to do with mip levels.

Re: New map.

Posted: 18 Jul 2008, 23:29
by Beherith
I know, but my vodka induced incoherent rambling didnt get the point through.

On a lighter note; here is a (hopefully not Caydr style) teaser of whats to come:

Image

13 texture layers with proper normal maps make for a real nice effect, but it is not ready for realease yet. But alas, all this is in vain if *A units still look like `96

Re: New map.

Posted: 18 Jul 2008, 23:33
by smoth
I do not know how willing you would be to do this but could you lend your skills to gundam for 1 or 2 maps?

Re: New map.

Posted: 18 Jul 2008, 23:43
by Peet
Beherith wrote:On a lighter note; here is a (hopefully not Caydr style) teaser of whats to come:
The texture looks a bit like Altored Divide, so I think that aspiration has failed to materialize :P

Re: New map.

Posted: 19 Jul 2008, 00:50
by Forboding Angel
That looks really really nice behe. Meh maybe I should make a few more climates for l3dt.
/me contemplates the laziness factor

Re: New map.

Posted: 19 Jul 2008, 02:18
by FLOZi
Beherith wrote:I know, but my vodka induced incoherent rambling didnt get the point through.

On a lighter note; here is a (hopefully not Caydr style) teaser of whats to come:

Image

13 texture layers with proper normal maps make for a real nice effect, but it is not ready for realease yet. But alas, all this is in vain if *A units still look like `96
That looks fantastic. Plz come map for S44 :wink:

Re: New map.

Posted: 19 Jul 2008, 02:41
by rattle
So you baked some effects... looks nice.

Re: New map.

Posted: 19 Jul 2008, 10:47
by Gota
Yay.BB come on,hurry it up behe ^^.

Also,on Amazon delta foe xample itsa bit hard to see units.. maybe play wiht lightning a bit more in the future?so units will stand out..

Ota units have very little team color..and unfortunatly thats not gonna change in the new models..so i tihnk its better of the map is a bit more blend if it means u can see units easily during a game.

Re: New map.

Posted: 20 Jul 2008, 11:41
by Pressure Line
use one of the multiple widgets that extend the teamcolour (teamplatters, xray etc) if you have trouble.

Re: New map.

Posted: 20 Jul 2008, 16:02
by Warlord Zsinj
TA units were released in 97 ;)

Also, ignore flozi, he eats babies. Come map for IW ;)