Re: mapconv
Posted: 08 Feb 2008, 19:56
tested nvdxt with -quick, it is faster than tex compress.
Open Source Realtime Strategy Game Engine
https://springrts.licho.eu/phpbb/
Well, he could, but it'd be beside the point. The sole reason I got excited about this was because User was amenable to providing us with a much better toolset, which necessarily means more complexity. More power = more complexity, it's just how it works.would it possible to just make a "patch" to the old one that just fixes that, without all this confusing new stuff?
Code: Select all
BAT Syntax
mapconv.exe -l -x 275 -n 53 -m mi-mm10.png -a mi-hm10.png -t T-Delta-Map-1.png -f mi-mf8.png -c 0.5 -o Marble-Isles-V1.4.smf -q 100 -z compressor.txt -w special.txt
compressor.txt
nvdxt.exe -file d:\Spring-Maps\Build-4\temp\Temp*.png -nmips 5 -dxt1 -box -fadeamount 0
special.txt
ignoreheight;
keepminimap;
formatpng;
Code: Select all
BAT Syntax
mapconv.exe -l -x 275 -n 53 -m mi-mm10.png -a mi-hm10.png -t T-Delta-Map-1.png -f mi-mf8.png -c 0.5 -o Marble-Isles-V1.4.smf -q 100 -z compressor.txt -w special.txt
compressor.txt
nvdxt.exe -file temp\*.png -nmips 5 -dxt1 -box -fadeamount 0
special.txt
ignoreheight;
keepminimap;
formatpng;