Map concept HELPs - Page 2

Map concept HELPs

Discuss maps & map creation - from concept to execution to the ever elusive release.

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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

looks the right shape so far.. needs the wide sweepy beaches though.. their the anti porcing device
bamb
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Joined: 04 Apr 2006, 14:20

Post by bamb »

Picasso, the green texture is far too "bumpy", has dark and light patches that make it look uneven. Flatter would be better.
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PicassoCT
Journeywar Developer & Mapper
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Post by PicassoCT »

Understood
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PicassoCT
Journeywar Developer & Mapper
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Post by PicassoCT »

Finnished
MetallMap
HeightMap
TextureMap

Will upload everything tommorrow...

Two Pictures - First one with old Texture but showing the Heightscales...

Image

Final Version

Image

Upload in 24 Hours.. so i hope you are working on smd, Feature & Typemap - don`t forget to credit the Featuremakers.
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hunterw
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Post by hunterw »

Looking good!!
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

Would it be possible to give it tropical textures? I was thinking of somthing with the rough appearance and lighting of tangerine because that looked ace, IE light blue seas, white beaches and grassy sandbanks. otherwise looks righty.
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Comp1337
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Post by Comp1337 »

That looks way dark.. Raise the sun, its looking like one of genbloods maps
(no offence mate, but your maps are generally really dark)
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PicassoCT
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Post by PicassoCT »

The Water is SMD Made, but i can add white Sand... and a lighter Green.. - wait till i send u a new version.

Image
[KnoX]ElementalGizmo
XTA Developer
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Post by [KnoX]ElementalGizmo »

Doesn't look to beachy, and the beaches leading to the high ground look somewhat steep. Will this canel out the amphibious attacks ? Coz obviously that would be a major feature of the gameplay.

Also it seems very dark, I.k's map concept looked so bright and tropical, this texture map seems rather dismal in comparison.

Ow w8 just saw the last post lmao.

But anyways, whats the chances of some cool features on the map. Rocks are nice and all but Anny statues out there that can be used ? Agorm done a map with a volcano in the middle and i noticed that he had a feature of one of the face god's. Ya know on the beaches on that caribbean island somewhere. (yeah nice one giz thats Pacific!) Ya know what i mean ? lmao
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PicassoCT
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Post by PicassoCT »

httpwww.bestsharing.comfiles28nz8196436Files.zip.html


More Light ?
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

basicly, it needs to look like tangerine in terms of textures
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PicassoCT
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Post by PicassoCT »

Well i see, i made a Mistake. ...
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

no worries
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VonGratz
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Post by VonGratz »

1v0ry_k1ng wrote:... I want a no porcy sea map :)
Island in the Sun :?:
VonGratz :wink:
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

it looks pretty nice so far. is it still under construction?
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PicassoCT
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Post by PicassoCT »

Uh- cought me - sorry i forgot about it working on FullMoonEclipse and WeretheSundontshines - i will pull it together and release a playable preview okay ?

How it would look like...

Image
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AF
AI Developer
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Post by AF »

picasso, your water textures are great, by far the best of anyone here.
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PicassoCT
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Post by PicassoCT »

Thx, AF but not in this one :D -> Should i make it like Hydraiel ? beneath the sea ?

>> Pre-Release -> http://spring.unknown-files.net/?page=browse&dlid=2177

All Beaches work Amphibtankwise..
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AF
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Post by AF »

I like the varying shades of pale and dark blue, much better than just a fading shoreline and then a solid tropical blue colour. Perhaps you'd benefit from some underwater features like reeds or coral?
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

look at tangerines beaches and textures; they give it a tropical look. would it be possible to make all the islands have wide beaches? just nick the tangerine textures if need.. otherwise yeah looks awesome.. maybe smoother transitions between land and sea..
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