Why so little map variety? - Page 2

Why so little map variety?

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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KDR_11k
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Post by KDR_11k »

Visible metal isn't possible if you don't use the small metal spot approach TA uses but have a more spread-out metal map.
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SwiftSpear
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Post by SwiftSpear »

KDR_11k wrote:Visible metal isn't possible if you don't use the small metal spot approach TA uses but have a more spread-out metal map.
Clarify please, visible metal is possible irrelevant of how you set up the metal map.
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KDR_11k
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Post by KDR_11k »

I take visible metal to mean metal patches are visible without F4 view. For a more spread out metal layout you can maybe overlay the metal map over your normal texture but that'd look just plain weird and depending on the base colors of the map might be difficult to see in many places.
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aGorm
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Post by aGorm »

I think what he means is if (like alot of my maps) you have metal that is all over the shot, putting a metal texture were the metal is would turn it into a metal map. (I mean as in turn it into CorePrime esque map).

Why on earth (assuming you took the metal everywere aproch) would you take your loverly green hills and plaster a Huge metal texture over half of it just because there was metal there??

However for OTA style patch's I guess there's no exchuse realy... (Im just lazy..)

aGorm
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Drone_Fragger
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Post by Drone_Fragger »

Yes Agorm. You are very lazy.
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SwiftSpear
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Post by SwiftSpear »

KDR_11k wrote:I take visible metal to mean metal patches are visible without F4 view. For a more spread out metal layout you can maybe overlay the metal map over your normal texture but that'd look just plain weird and depending on the base colors of the map might be difficult to see in many places.
You can still create a visual metal effect on the master texture, it just won't be as immediately sensical the way it is with OTA metal patches.
YHCIR
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Post by YHCIR »

People only host those same maps because players only join the games playing those maps.
If you host some different map (splintered tropics, for example) hardly anyone joins the game, they you have the problem of waiting for people to download/people get bored of waiting for others to download.

Also, people get to know the tactics/methods of playing the maps and become more efficient and more likely to win.
HawkMan
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Post by HawkMan »

aGorm wrote:Why on earth (assuming you took the metal everywere aproch) would you take your loverly green hills and plaster a Huge metal texture over half of it just because there was metal there??
aGorm
I think you could get a very cool effect if the large are with metal had some long hairline cracks where you could spot shiny metal. if texture well it would loko very good and give a hint to where there's metal.
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

I still think players should be forced to rank a map after playing on it, and maps should be listed according to rank. Rank is expressed as a ratio, not as how many votes are placed, so the afore mentioned 'pulp' maps don't dominate.

There has to be a way to seperate the good maps from the many, many average maps out there.
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aGorm
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Post by aGorm »

HawkMan wrote: I think you could get a very cool effect if the large are with metal had some long hairline cracks where you could spot shiny metal. if texture well it would loko very good and give a hint to where there's metal.
Yhe, but to be fair the point of it being on the texture is so you would not have to look at the metal map... If you just did that (which I would consider) you would still have to look on teh actull metal map to see how the metals relay laided out! So you may aswell not do it atall... unless its happens to look estecicly pleasing.

aGorm
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BlackLiger
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Post by BlackLiger »

make a metal veins texture that overlays on top of the current one, but doesn't COVER it. So it just has thin streaks of metal visible where it's poking through....
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PicassoCT
Journeywar Developer & Mapper
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Post by PicassoCT »

New Map format will solve the Size Problem - however, the Problem is that humans like Security, they like to win under safe condition. So why move out of the comfortable Hive ?
I suggest Advertising in the Client - pointing on Similar Maps to the one you currently have selected. That way the fear of the unknown vannishs. At least i hope so.

I also suggested once to create a preview of the Map, without the Texture, the Skybox, just monocoloured Landscape with metall to play upon. And if you like it - dl the full version.

And we need to get rid of some Maps. In my Case - it is Greenpie. I really regret uploading that Mapcrap. I was young...
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Pxtl
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Post by Pxtl »

SwiftSpear wrote:
KDR_11k wrote:I take visible metal to mean metal patches are visible without F4 view. For a more spread out metal layout you can maybe overlay the metal map over your normal texture but that'd look just plain weird and depending on the base colors of the map might be difficult to see in many places.
You can still create a visual metal effect on the master texture, it just won't be as immediately sensical the way it is with OTA metal patches.
Castles is a good example of a map where, after hitting F4 once, I know where the metal is - it's not perfect, it would be better if the castle-with-metal tex was different from castle-without.... but at a glance I can see that the courtyards and the sand are metal, the water is heavy metal, and the ramps/entrances/towers are non-metal.
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Caydr
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Post by Caydr »

SwiftSpear wrote:
KDR_11k wrote:I take visible metal to mean metal patches are visible without F4 view. For a more spread out metal layout you can maybe overlay the metal map over your normal texture but that'd look just plain weird and depending on the base colors of the map might be difficult to see in many places.
You can still create a visual metal effect on the master texture, it just won't be as immediately sensical the way it is with OTA metal patches.
Sure it will. I'm not sure what map I saw it on, but I've seen a metal texture blended into the grass... maybe with an an overlay filter? ... and it looked very nice. It was spread over an area of about 250 or so units.
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BlackLiger
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Post by BlackLiger »

Caydr wrote:
SwiftSpear wrote:
KDR_11k wrote:I take visible metal to mean metal patches are visible without F4 view. For a more spread out metal layout you can maybe overlay the metal map over your normal texture but that'd look just plain weird and depending on the base colors of the map might be difficult to see in many places.
You can still create a visual metal effect on the master texture, it just won't be as immediately sensical the way it is with OTA metal patches.
Sure it will. I'm not sure what map I saw it on, but I've seen a metal texture blended into the grass... maybe with an an overlay filter? ... and it looked very nice. It was spread over an area of about 250 or so units.

which is what I was talking about.
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Zoombie
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Post by Zoombie »

I still don't understand what people have against F4 other then the fact it revials stealthed mexx's, witch is damned annoying.
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Molloy
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Post by Molloy »

Warlord Zsinj wrote:I still think players should be forced to rank a map after playing on it, and maps should be listed according to rank. Rank is expressed as a ratio, not as how many votes are placed, so the afore mentioned 'pulp' maps don't dominate.

There has to be a way to seperate the good maps from the many, many average maps out there.
QFT.
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Quanto042
Basically OTA Developer
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Post by Quanto042 »

Molloy wrote:
Warlord Zsinj wrote:I still think players should be forced to rank a map after playing on it, and maps should be listed according to rank. Rank is expressed as a ratio, not as how many votes are placed, so the afore mentioned 'pulp' maps don't dominate.

There has to be a way to seperate the good maps from the many, many average maps out there.
QFT.
I also concur, we need a more TAMEC inspired map hosting system.
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BlackLiger
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Post by BlackLiger »

Muchly in agreement. If nothing else, it would help me find a map to use to produce a SPRING trailer FAR easier.
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Decimator
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Post by Decimator »

BlackLiger wrote:Muchly in agreement. If nothing else, it would help me find a map to use to produce a SPRING trailer FAR easier.
Try River Dale or Giant Hills and Valleys, they are both pretty decent looking maps.
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