Posted: 25 Aug 2006, 04:11
Soooo... um... another question...
Has anybody tried making a map with the new format with just one, huge tile, one huge normalmap, and the heightmap? Or just dividing everything into sectors, and then cutting up the texture?
I was kind've... thinking... maybe I'd just make a giant 3D scene, and then render it without shadows... I could then make a lot've detail, and use the mesh to create a normalmap from...
Has anybody tried making a map with the new format with just one, huge tile, one huge normalmap, and the heightmap? Or just dividing everything into sectors, and then cutting up the texture?
I was kind've... thinking... maybe I'd just make a giant 3D scene, and then render it without shadows... I could then make a lot've detail, and use the mesh to create a normalmap from...