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Posted: 25 Aug 2006, 04:11
by Argh
Soooo... um... another question...

Has anybody tried making a map with the new format with just one, huge tile, one huge normalmap, and the heightmap? Or just dividing everything into sectors, and then cutting up the texture?

I was kind've... thinking... maybe I'd just make a giant 3D scene, and then render it without shadows... I could then make a lot've detail, and use the mesh to create a normalmap from...

Posted: 25 Aug 2006, 12:22
by Zagupi
I've wondered that same question too. Because, if you can't do something like that, it's impossible to do certain types of maps in the new format imo. Or that kind of an impression i have, i haven't taught myself the new format yet.

Posted: 25 Aug 2006, 13:06
by jcnossen
Argh wrote:Has anybody tried making a map with the new format with just one, huge tile, one huge normalmap, and the heightmap? Or just dividing everything into sectors, and then cutting up the texture?
Also, if you make the sectors split up the world exactly like the quadtree, you basically end up with tile-mapping again ;) (except the tile-size would be a lot larger). The map renderer optimizes per-quad(or sector, whatever you call it), so it would be rendering just a single layer.

Posted: 25 Aug 2006, 13:21
by LathanStanley
It'll take a LOOOOONG time to upload.. the features aren't hard to do...

and everyone needs to learn anyways

Posted: 27 Aug 2006, 10:22
by Argh
Sooo.... basically, if I do it as a single layer, it's pretty much like the old format (ok, the one map I did, of course, which was a hand-painted, no-tile dealio)... only it's in the new format, so it'd have normal maps. Okie doke.