Who am i!? - Page 2

Who am i!?

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BlackLiger
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Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Actually, the game is turn based but with RTS style elements.

Before the battle, both players decide where to put their basic command centre (it can be upgraded and made stronger and more useful, so :). Plus if it dies, you lose) and also how many scrap pools (resource points, think like a metal deposit in TA) per player.

These come in silver, which is worth 1000 credits per harvester that goes to it and back to refinary (will explain further in a moment), and gold, which is worth 2500 credits per harvester. Your harvester goes from your refinary (or in the case of the UNSC, your scrap silo, which you can upgrade to a refinary) to the scrap pool, sits on top of it for a turn and then returns to base to drop off the scrap. only once it reaches your refinary do you get the resources. Both players should keep track of how much resource the other player has, as well as their own. It would work best to have a piece of paper and write it down every time some new cash comes in or you spend some.

Then, to place the scrap pools, you use an old WH artillery dice. find the centre of the field. Roll the Artillary dice and a pair of normal dice. The artillary dice decides the direction from the centre the scrap pool is. The other 2 decide its distance from the centre. Your first dice decides distance and your 2nd dice decides the multiplier. Even numbers = 2x and odd number = 1x

For example, you roll a 3 and a 2. The 3 is your first dice, so its 3 inches, but you rolled a 2, even. Therefore it is 6 inches from the centre of the battle. The models are smaller than WH models, so this makes more sense. (think about 2/3 the size). If you get a dead on accurate roll, the player who is placing the scrap pool gets to chose where, although the distance still applies.

Once setting up is done, you have your deployment phase, at the start of the battle. Both players decide if this is a skirmish, all out battle or frontline, which decides starting forces.
A skirmish = 2 squads of basic infantry + your HQ
A Battle = 2 squads of infantry + a jeep + a tank + HQ
A frontline = A powerplant, 2 turrets, A barracks, 2 squads, A tank and your HQ

Ok. I forgot didn't I. Power. For people who play any of the C&C games, this functions in the same way. You use power to keep buildings active. Without it, special weapons won't work, light turrets and units will be the only defences and unit production stops (building production is allowed).

The game has similar phases to warhammer. Each player gets a turn, with set phases where certain actions occur.

1: Re-enforcement phase. This is where you build new troops, or use the dropship, paradrop or droppod rules to call in new troops. Tanks and such are also produced.
2: Building phase. You roll a dice to see how many buildings you can build as a maximum that turn. Then you build them. You don't have to build 6 if you roll a 6, it just means the most you can build is 6.
3: Movement phase. You move your forces. No difference to warhammer here, apart from no difficult terrain rules. If it is bumpy (Really bumpy) it stops tanks. Infantry can pass over it at normal speeds.
4: Special weapon phase. For each of your special weapons (nukes, ion cannon, EMP etc), roll a dice. If you get a 6, your special weapon is ready. Each one has its own rules. Obey them.
5: Firing phase. Fire at the enemy. Some weapons have special rules (like the sniper) and most don't. This is when turrets can also fire at enemies in range.
6: Assault Phase. Close combat. Similar rules to warhammer apply. Vehicles can ram buildings though. They have special rules for each vehicle type. This counts as assault still.

End Turn

Player 2.

Ok. So you begin. Because it is the 1st turn, skip the re-enforcement phase. You already have re-enforcements. Good luck, kill some stuff. Blow up as much as you can.

To win, either destroy your enemies HQ, or kill off all his turrets, mobile units and refinarys......

NB. If you do the 2nd, you don't have any trouble destroying his HQ, so you have won automaticly.
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AF
AI Developer
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Post by AF »

Thats why I use my trusty Tardis! Available for 299 Trillion credits at your local 'Walmart ASTRO' centre! If anyone accuses it of being impersonal you can go to a primitive earth like planet and stick the inhabitants in the closet! And all in a handsized package that weighs lighter than a feather! Yes thats right buy your Tardis todaya nd we'll throw in a K9 and a free Collection of assorted scarves and jackets! And thats not all! Order within 20 days and you'll recieve this free compimentary Time lord certificate complete with second heart and a lovely assistant, order now before it's too late!Subject to avilability, all Tardis's are smaller than alantais and will only move t 2metres per second, a tardis may venture into the past ro future as long as it stays in the present and all tardis's are subject to bannana protests over space time continuum damage. We will not be held responsible for visits from Federation Temporal Prime directive enforcers and refuse to pay out for dalek related damage.
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BlackLiger
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Post by BlackLiger »

Oh. To Paul. Read the first part of my post: Sample Games of WH40k.

I do go to games workshop. Who do you think has helped me w the ideas for this table top game? WH40k players.

I am going up to games workshop this weekend with what I have so far, to work out some more stuff.
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BlackLiger
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Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

bump
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Shade
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Joined: 14 Apr 2005, 17:29

Post by Shade »

*jumps on the bandwagon*

Yaknow, I wonder how many of you actually remember when TA first came out? *grin*

Name's Ryan - I'm 22, working as a Web Application Developer part time for a business to business marketing company, and own my own software firm for web applications like DAMs, CRMs and CMS systems.

Core RTS fan, as well as turn based strategy. Babylon 5 buff.

-Shade
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Raghna
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Joined: 11 Jul 2007, 17:04

Re:

Post by Raghna »

AF wrote:Hey, my real names Tom, I have too many online names to say so leave it as that or Alantai. I'm 16
Hah, and now you're 21. How does that make you feel?
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Tribulex
A.N.T.S. Developer
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Re: Who am i!?

Post by Tribulex »

hi im tribulex my irl name is kiki or at least thats what everyone calls me. im the lead developer of msn.com, XTA, AA, and Israel. Im a bit old for my age but that hasnt gotten in my way in terms of being very successful (if not in money then in women). People here call me a troll because they are intimidated by my excellent ideas.

I have an empty but beautiful pc case sitting on my floor, with a super nice 750w psu incoming in a few days. Im trying to fill it up, with love, metal jewelries, and silicon, what every skinny girl needs.
Satirik
Lobby Developer
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Re: Who am i!?

Post by Satirik »

Tribulex wrote:im the lead developer of msn.com, XTA, AA, and Israel
Image
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Who am i!?

Post by Tribulex »

Israel wasnt my idea though. I was just chosen to maintain its repository.


okay i should stop here before yan sees this thread
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Gota
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Re: Who am i!?

Post by Gota »

Image
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TradeMark
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Re: Who am i!?

Post by TradeMark »

i am trademark, end of story.
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bobthedinosaur
Blood & Steel Developer
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Re: Who am i!?

Post by bobthedinosaur »

What a narcissistic thread...
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Beherith
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Re: Who am i!?

Post by Beherith »

What could have been a nice rezz, with some interesting views from those in the original, just got dumped on. Congrats!
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