I am open to suggestions regarding atmospherics and the like and will be adding default trees but I am going to tell you now there will not be ANY new features on this map, I don`t know the first thing about feature scripts or how they work so please don`t ask unless your prepared to do the features for me, not trying to sound nasty but its my map and I don├óÔé¼Ôäót make them to score points,,, well I have explained why and please don├óÔé¼Ôäót post and say its easy cos `springs feature implementation sucks assAF wrote:It needs features, preferably foliage, lots of it, and not the default crappy trees. Then, maybe then, it'll be a stupendous map.
Big map large hills and room to build
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Actually there is still a map size limit I ran into. Notice you must play Altored Earth with shadows off - if you turn them on, the shadows get inverted. In other words, only places where there ought to be shadows can you see the ground clearly, and everywhere else is black.
I know a fair bit about the new-new map format, and you'd be better not to wait for it - maps will be *tries his clever wording* based upon a different.... uhhh.... principle. Yeah, that sounds ambigous enough.
I know a fair bit about the new-new map format, and you'd be better not to wait for it - maps will be *tries his clever wording* based upon a different.... uhhh.... principle. Yeah, that sounds ambigous enough.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
either 32x32 or 34 x 34 square is the limit for shadows working. Currently the limit for mapconv is effectively 34x34
reason being is that a jpeg formatted image has a size limit. It is something to do with the jpeg format and can't be helped unless we get png support.
Mapconv can only handle files 600 mb and smaller. So right now we're limited by the jpeg format.
reason being is that a jpeg formatted image has a size limit. It is something to do with the jpeg format and can't be helped unless we get png support.
Mapconv can only handle files 600 mb and smaller. So right now we're limited by the jpeg format.
IIRC Buggi was going to put png support into Sharpmap.Forboding Angel wrote:either 32x32 or 34 x 34 square is the limit for shadows working. Currently the limit for mapconv is effectively 34x34
reason being is that a jpeg formatted image has a size limit. It is something to do with the jpeg format and can't be helped unless we get png support.
Mapconv can only handle files 600 mb and smaller. So right now we're limited by the jpeg format.
Can someone that uses the 'optimized' exe verify to 600mb thing?
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BTW The map looks amazing IMnSHO
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