Posted: 16 Jan 2006, 01:27
You know, when I first saw your minimap, I thought that the map design would actually have those features and writing on it.
... I was just thinking that while your "Real-Life" map is cool, another way to do it would be to go the complete other direction, and have your map very abstract, with words printed clearly on the ground, and make players feel like instead of looking at real warfare, they are looking at a general's table-top command (hell, you could make the skybox look like an officer's room with generals looking down on it). I think that would be quite cool too.
You could still make things look green, but it would mean that instead of making photo-realistic houses, you could make simplified houses. And instead of having strange metal patches, you could just have a cross on the ground, looking as if it was drawn with a pen.
Anyway, just another possible way to do things.
Either way, with the real or abstract map design, I think you need exaggurate the hills and the valleys, so that the map is less flat, and to give more focus to holding high-ground, etc.
... I was just thinking that while your "Real-Life" map is cool, another way to do it would be to go the complete other direction, and have your map very abstract, with words printed clearly on the ground, and make players feel like instead of looking at real warfare, they are looking at a general's table-top command (hell, you could make the skybox look like an officer's room with generals looking down on it). I think that would be quite cool too.
You could still make things look green, but it would mean that instead of making photo-realistic houses, you could make simplified houses. And instead of having strange metal patches, you could just have a cross on the ground, looking as if it was drawn with a pen.
Anyway, just another possible way to do things.
Either way, with the real or abstract map design, I think you need exaggurate the hills and the valleys, so that the map is less flat, and to give more focus to holding high-ground, etc.