That's why I seldom use them. Although I do take your point, they work very well for clearing up this sort of ambiguity.
'Black Ground' - possible cause discovered
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- Targ Collective
- Posts: 202
- Joined: 12 Nov 2005, 14:16
Has anyone noticed that if a skybox is used, it cancels out any water colour and texture settings, and forces the default blue.
Also you cannot adjust the sun colour with a skybox meaning you are stuck with however dark the skybox source images are.
I noticed this on a map I made with green water I wanted a night map and added the tag "SkyBox=xxxx.dds" in the .smd for a night skybox I have but when the map loaded the water was blue, removing the skybox tag from the .smd fixes this and i get green water but , of course the standard spring sky.
Also you cannot adjust the sun colour with a skybox meaning you are stuck with however dark the skybox source images are.
I noticed this on a map I made with green water I wanted a night map and added the tag "SkyBox=xxxx.dds" in the .smd for a night skybox I have but when the map loaded the water was blue, removing the skybox tag from the .smd fixes this and i get green water but , of course the standard spring sky.
- Targ Collective
- Posts: 202
- Joined: 12 Nov 2005, 14:16
It looks very simple from the user point of view
However fact is that the skybox code hasn't changed for the last 6 releases or so. OpenGL is very state controlled. That means that you set certain lighting/texture/transformation states and the other calls are handled by OpenGL based on these states. It also means that if you don't reset states to a default value, other parts of the program are influenced by this. In short, this problem is hard to find 
Could any of you test if running this spring build makes a difference?
http://taspring.clan-sy.com/dl/spring-0.67b1-nos3o.zip
I disabled S3O state setting in it, which is the only rendering thing that was really changed when the bug came up.
Could any of you test if running this spring build makes a difference?
http://taspring.clan-sy.com/dl/spring-0.67b1-nos3o.zip
I disabled S3O state setting in it, which is the only rendering thing that was really changed when the bug came up.
I only tried Core Prime, but it worked fine.Zaphod wrote:It looks very simple from the user point of viewHowever fact is that the skybox code hasn't changed for the last 6 releases or so. OpenGL is very state controlled. That means that you set certain lighting/texture/transformation states and the other calls are handled by OpenGL based on these states. It also means that if you don't reset states to a default value, other parts of the program are influenced by this. In short, this problem is hard to find
Could any of you test if running this spring build makes a difference?
http://taspring.clan-sy.com/dl/spring-0.67b1-nos3o.zip
I disabled S3O state setting in it, which is the only rendering thing that was really changed when the bug came up.
Ok sorry ofcourse you had
Test2:
http://taspring.clan-sy.com/dl/spring-blackmaptest.zip
This is with the S3O states set like in upspring, and better cleaning up, so who knows it might just work.
Test2:
http://taspring.clan-sy.com/dl/spring-blackmaptest.zip
This is with the S3O states set like in upspring, and better cleaning up, so who knows it might just work.
All praise Zaphod the greatZaphod wrote:Ok sorry ofcourse you had![]()
Test2:
http://taspring.clan-sy.com/dl/spring-blackmaptest.zip
This is with the S3O states set like in upspring, and better cleaning up, so who knows it might just work.
Lol zaphod! i have the blackout issue too, and ive tried these maps comet catcher, green heaven, core prime, wich are blacked out too me currently
on this build u posted they are pretty like before!!!!
yay!
:D
as this build any change that would modify any other game aspects ?
can i play just fine with this build ?
on this build u posted they are pretty like before!!!!
yay!
:D
as this build any change that would modify any other game aspects ?
can i play just fine with this build ?
Best news I've heard all weekChocapic wrote:Thats interesting zaphod lol, i played yesterday in the server xta and aa games just fine, without noticing anything weird or buggy.
Ill put the normal .exe if i notice something weird
EDIT: Tried it last night and it does work, apart from the text and smoke. Well, the corpses were completely white as well...
- Targ Collective
- Posts: 202
- Joined: 12 Nov 2005, 14:16
Necromancy, posting here. I know.
While the Black Ground effect has been sorted out, my machine still won't show skyboxes correctly. The sky is generally pure white to the top and pure black to the bottom of the horizon.
I suspect this is due to my graphics card rather than Spring, a 460 GeForce GO, but I thought I'd post anyway...
While the Black Ground effect has been sorted out, my machine still won't show skyboxes correctly. The sky is generally pure white to the top and pure black to the bottom of the horizon.
I suspect this is due to my graphics card rather than Spring, a 460 GeForce GO, but I thought I'd post anyway...
