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Re: Replicators
Posted: 16 Dec 2010, 00:34
by oksnoop2
I was going to shoot for both. Any kind of AI beyond writing a config file is a complicated AI to me.
Re: Replicators
Posted: 16 Dec 2010, 13:39
by AF
The problem is not with AIs, although AIs have implemented workarounds in the past.
If builder == unit
AND
to be built == unit
AND
position of builder == target position
THEN
Builder stays stationary waiting for itself to move and nothing happens, the command times out and no units is built. The AI workaround has been to offset the position to search so that the target position is now offsetted in a random direction.
Because this hasnt been an issue for years, the new AIs have not included this fix, and those that have survived since those times, never supported units building units to begin with.
Re: Replicators
Posted: 18 Dec 2010, 18:35
by oksnoop2
They are in game go test please.
Re: Replicators
Posted: 23 Dec 2010, 19:46
by Karl
Emmanuel much?
Re: Replicators
Posted: 23 Dec 2010, 20:26
by oksnoop2
Karl wrote:Emmanuel much?
I was not around for the emmanuel days. Please elaborate.
Re: Replicators
Posted: 19 Jan 2011, 00:20
by Wombat
oksnoop2 wrote:AI's can't use it very well because they don't understand units building units.

.
sorry for rezzing old thread, dunno if u solved it or not, but i just realised someone made mod where flashes produced flashes which were also normal units. was that tribulex ?
im sorry if its not actual, plz dont beat me ;__;
Re: Drones
Posted: 19 Jan 2011, 00:25
by knorke
replicators are kinda easy to do, the lua is all done before by other games or easy to make.
problem is, there has not been a clear idea on how they should actually work.