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Re: Push the Boundaries of What We Think Games Can Do!

Posted: 17 Oct 2010, 08:09
by Gota
Argh wrote:I think this guy got it right on:

http://www.gametrailers.com/video/review-flower/46064

The comments there are really interesting in contrast to here, btw.

Here the comments are mainly "yuck, girl game, stupid, no point", there were a lot of comments there about "yay, something different", "I want to be part of the environment", "I like an experience", etc.

In short, I don't think Flower was aimed at the hardcore RTS gamer who likes Spring, but I don't think that makes it invalid as a game design.
Troll...

Who said anything about a girly game...
Just usually when all you hear in a trailer are slogans and marketing phrases it means the game is shallow in gameplay, hence there jsut isn't much to say...
Making an open world without specific goals or points is fine as long as you have something to explore and do as oppose to it just being a screensaver.

Perhaps people here are just more aware thus not giving in to what is basicly a game ad.
Should we all go ballonies cause the game devs called the game revolutionary alternative creative emotional etc etc...

Personally im a bit tired of these pretentious ads..
If the game is different and incredibly imaginative and groundbreaking let the player be the judge of that, dont shove it down his throat and than make him feel the need to reafirm that description of the game to himself when he starts playing..

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 17 Oct 2010, 09:07
by KaiserJ
i cant say anything about the flowers beyond that its pretty

big game companies made a big mistake moving from gameplay to epic visuals. i dont care about shit like that; the older games were about imagination anyways... shovelware for the most part these days

minecraft is the best now, if SMP mode could work, then yeah.

the big thing ignored about games is that the best ones really capture the imagination, and it has nothing to do with cinematics or high poly modelling. we play games as a form of escapism; and if too much is filled in for us, then we quickly lose interest

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 17 Oct 2010, 14:06
by Machete234
knorke wrote: And I think almost every gamer has done this "driving/looking/flying around and just discovering the landscape in GTA, FarCry, *random flight game*
Im cruising around in mafia2 in free ride mode and when another car hits me I get out and yell "Do you know who I am you stupid fuck?"
Then I beat him or shoot him.
Its time consuming but you cant let that be unpunished, after all im vito scaletta form the lost heaven mafia and nobody fucks with me. :twisted:

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 17 Oct 2010, 22:31
by hoijui
thing is, you could actually go out and see real flowers. it is pretty sick to do that on the screen, and actually feel more emotional about it then for real flowers and nature, just cause that is the intent of the thing, defined by some big company.
it is actually extremely sick! it is about the same dimension of sick, like buying virtual fresh air to breathe.

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 17 Oct 2010, 22:43
by knorke
totally agree.
Image

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 17 Oct 2010, 22:55
by Gota
Oo....
Is the game about walking through a field of flowers?what has this anti technology rent got to do with the thread.
The game is not about doing something rudimentary one can easily do in real life.
Flower creates a narrative within a virtual world that is only symbolically similar to ours.
A human's emotional response to X lessens with constant repetition.
Games provide a new experience or condense the time between effort and gain.
Games are games and have nothing to do with taking a stroll outside..


If we take this direct example it's easy to understand that the game "flower", about flowers, gives a completely different type of satisfaction than walking through a field of flowers.

Tell me if there was a machine that could mimic the environment for all your senses would it still be sick to walk through a virtual field of flowers?
A virtual world bends to our desires while in the real life we bend to the realities of our universe.

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 17 Oct 2010, 23:13
by knorke
the game is about "relaxing and admiring beautifull stuff." but in the end, its staring at a screen. i do that too so i would not rant against it but somehow..i dont know... feels strange how they want to sell it as the ultimate experience.

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 17 Oct 2010, 23:18
by Gota
well, is staring at a painting sick?

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 18 Oct 2010, 00:45
by knorke

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 18 Oct 2010, 01:10
by Panda
I agree with Gota.

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 18 Oct 2010, 01:40
by bobthedinosaur
They need to make a game, where you play a gamer, or maybe a game developer, and you have to balance social life, work, family, for time spent on gaming/ developing. Maybe in the game you are playing/ developing a similar game to the said game you where playing.

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 18 Oct 2010, 02:47
by Das Bruce

Re: Push the Boundaries of What We Think Games Can Do!

Posted: 18 Oct 2010, 02:48
by luckywaldo7
Also in that video game there should be a video game to play to relax forwhen you are tired from playing video games.