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Re: Exit Path

Posted: 07 Jun 2010, 23:58
by KaiserJ
i have a feeling the artistic style of exit path was inspired heavily by "oldschool" lode runner

i've often considered making a "SOTN" style platformer in flash, but lacked the motivation to complete anything... many projects got to a "testing" phase and then i realized i should just start again using a different and more efficient method.

like my shockwave/browser based FPS game... fun to work on, but will probably never be completed due to my lack of programming skill

Re: Exit Path

Posted: 08 Jun 2010, 12:15
by Das Bruce
Argh wrote:Canabalt is a gimmick in search of a game. It was meant to be a tech demo, for goodness sakes.
But it was fun. For my personal ratings that is an important criterion.