Idea: Upgradeable commander - Page 2

Idea: Upgradeable commander

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Idea: Upgradeable commander

Post by Super Mario »

Are there any new mods that supports customizable commander?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Idea: Upgradeable commander

Post by smoth »

Dude, just look at the mods, people listed several just look at one.
User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: Idea: Upgradeable commander

Post by Noruas »

Sometimes no matter how many times you repeat xta has morphable coms, they just don't listen, because its not BA.
User avatar
CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Idea: Upgradeable commander

Post by CarRepairer »

Noruas wrote:Sometimes no matter how many times you repeat xta has morphable coms, they just don't listen, because its not BA.
Yes but is there a mod with morphable commanders? Which one?
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Idea: Upgradeable commander

Post by lurker »

CarRepairer wrote:
Noruas wrote:Sometimes no matter how many times you repeat xta has morphable coms, they just don't listen, because its not BA.
Yes but is there a mod with morphable commanders? Which one?
Supcom does. Spring sucks.
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Idea: Upgradeable commander

Post by REVENGE »

Bah, the whole point is that morphable coms or whatever (just like the ones in SupCom) are entirely doable in just about any mod. End of discussion, quit confusing the poor noob!
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Idea: Upgradeable commander

Post by rattle »

Image
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Idea: Upgradeable commander

Post by zwzsg »

lurker wrote:
CarRepairer wrote:
Noruas wrote:Sometimes no matter how many times you repeat xta has morphable coms, they just don't listen, because its not BA.
Yes but is there a mod with morphable commanders? Which one?
Supcom does. Spring sucks.
I just tried XTA. The commanders were not upgradeable. Then I though that maybe it's a mod option, and maybe it was off by default. So I ran a lobby, and indeed in the mod option tab there was a drop menu about upgradeable commanders. I tried about every options in there, and still ingame I couldn't see how to upgreade commanders.
User avatar
BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: Idea: Upgradeable commander

Post by BrainDamage »

Image

doing the impossible (right click -> view to get a bigger version)
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: Idea: Upgradeable commander

Post by pintle »

zwzsg wrote:I just tried XTA. The commanders were not upgradeable. Then I though that maybe it's a mod option, and maybe it was off by default. So I ran a lobby, and indeed in the mod option tab there was a drop menu about upgradeable commanders. I tried about every options in there, and still ingame I couldn't see how to upgreade commanders.
Using v9.5? In 9.51 upgrading works fine.

Xta upgradable coms have existed for several versions...

Mod options include disabling upgrades, starting with Ubercom (satellite bombardment etc.) and NinjaCom start, where your commander is much faster, has jumpjets, and less health. Ninja com can dgun an enemy com then jump away to avoid being caught in the blast.

/thread
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: Idea: Upgradeable commander

Post by lurker »

Not quite /thread yet. Read what zwzsg quoted. Now take a slightly closer look at the grammar, spelling, pacing, and basic concepts in his sentences.

Also look at his earlier posts in this thread... I don't even know if you're serious now, but that part of your post doesn't remotely have a point if you're not...
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Idea: Upgradeable commander

Post by SinbadEV »

Still, Morphing doesn't do what he's been asking for, he wants multiple upgrades available to different weapons and build options etc.. essentially there are NO mods doing this right now that I know of... though I remember seeing something like it being experimented on in some mod pre-LUA... forget which it was.

Anyways... It's possible.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Idea: Upgradeable commander

Post by imbaczek »

THIS does unit upgrades.
User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: Idea: Upgradeable commander

Post by Noruas »

what is THIS?
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: Idea: Upgradeable commander

Post by babbles »

I'm guessing that space mod with all the planets and stuff

also zwzsg I still see you "testing" an old XTA <_<
pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: Idea: Upgradeable commander

Post by pintle »

lurker wrote:Not quite /thread yet. Read what zwzsg quoted. Now take a slightly closer look at the grammar, spelling, pacing, and basic concepts in his sentences.

Also look at his earlier posts in this thread... I don't even know if you're serious now, but that part of your post doesn't remotely have a point if you're not...
My "/thread" was tongue in cheek. Given, however, that it has already been stated that SWIW has a commander upgrade tree, and XTA has a functioning linear commander upgrade system, it does seem that the OP's question has been resoundingly answered.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Idea: Upgradeable commander

Post by zwzsg »

pintle wrote:Using v9.5?
Apparently that was the issue.
Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: Idea: Upgradeable commander

Post by Super Mario »

SinbadEV wrote:Still, Morphing doesn't do what he's been asking for, he wants multiple upgrades available to different weapons and build options etc.. essentially there are NO mods doing this right now that I know of... though I remember seeing something like it being experimented on in some mod pre-LUA... forget which it was.

Anyways... It's possible.
That is exactly my point.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: Idea: Upgradeable commander

Post by Peet »

This is 100% exactly what IW does...
User avatar
Licho
Zero-K Developer
Posts: 3805
Joined: 19 May 2006, 19:13

Re: Idea: Upgradeable commander

Post by Licho »

CA had options to change commander. You could get assault commander with more powerfull weapon, or economy support commander etc.
Several other variants had been tested but all led to problems with comm pushing and were abandoned for now.
Post Reply

Return to “Game Development”