Page 2 of 3

Re: Mines, dragons teeth and other...

Posted: 03 Oct 2008, 23:55
by smoth
I still don't know why yours are not used, they looked good to me.

Re: Mines, dragons teeth and other...

Posted: 04 Oct 2008, 16:09
by Machiosabre
I think you could walk right through a wall of the new dt if you clicked enough.

Re: Mines, dragons teeth and other...

Posted: 04 Oct 2008, 16:15
by Hoi
no becaus they have the same footprint, But I did a few changes to the model though, it's done but crashes for some reason when finished building.

Re: Mines, dragons teeth and other...

Posted: 04 Oct 2008, 16:37
by manolo_
will the glow in the dark? :)

Re: Mines, dragons teeth and other...

Posted: 04 Oct 2008, 16:54
by Gota
looks good but cartoonish.

Re: Mines, dragons teeth and other...

Posted: 04 Oct 2008, 18:57
by MDV
manolo_ wrote:will the glow in the dark? :)
Yeah.)

I scripted AA "mine"!

How it works:
1. Before attack:
Image
2. Mines attack enemy air scouts:
Image
3. After shot every mine glows during 5-10 seconds and usually explodes after that, not always.
Image

Re: Mines, dragons teeth and other...

Posted: 04 Oct 2008, 19:44
by Hobo Joe
Soo.... It's a cloakable AA tower, then?

Re: Mines, dragons teeth and other...

Posted: 04 Oct 2008, 19:47
by MDV
Hobo Joe wrote:It's a cloakable AA tower, then?
It's a single shot AA tower. That's why it's classified as mine.

Re: Mines, dragons teeth and other...

Posted: 04 Oct 2008, 19:54
by Machiosabre
it'd make more sense as a missile, so the mine can shoot itself up and be gone

Re: Mines, dragons teeth and other...

Posted: 04 Oct 2008, 20:18
by smoth
wow, just wow and not in a good way..

Re: Mines, dragons teeth and other...

Posted: 04 Oct 2008, 20:23
by MDV
Lol. It will be Particle Projectile Mine better. :mrgreen:
Machiosabre wrote:it'd make more sense as a missile, so the mine can shoot itself up and be gone
I'll try. :roll:

Re: Mines, dragons teeth and other...

Posted: 05 Oct 2008, 00:42
by daan 79
yeah that would be nice

good luck

Re: Mines, dragons teeth and other...

Posted: 05 Oct 2008, 00:52
by Tribulexrenamed
MDV, you sir are made of win. Put yourself onto the official Spring Board of Minelayers and Associated Defense Offices.

Re: Mines, dragons teeth and other...

Posted: 05 Oct 2008, 08:24
by REVENGE
lul at those laser mines, now the fucking nubs have an excuse to porc without air patrol. :cry:

Re: Mines, dragons teeth and other...

Posted: 05 Oct 2008, 08:53
by rattle
I did DTs with a 128 skin
For something spammable as this I'd go even lower. A 128x128 texture for all mines together perhaps.

Re: Mines, dragons teeth and other...

Posted: 05 Oct 2008, 09:43
by Saktoth
Yeah real shame arghs dt isnt used in CA it should be.

Oh wait it is!

If you release the mines they might get used, but its not like mines are particularly high priority difficult to do models or anything. The models were are using are already not OTA ones AFAIK.

Also, the exact place of mines within the game is up in the air (morphables, deployables etc).

As to the anti-air mines and new mine ideas..

Uhh, thats cute! Thanks for the suggestion, we might have to decline.

Re: Mines, dragons teeth and other...

Posted: 05 Oct 2008, 10:01
by MDV
Thx all. Working now. 8)
Also an idea: maybe it will be more interesting if Podger/Spoiler can transport mines and build it such way as Nuclear Silo->Nuclear Missiles. Of course unload no 100-200 mines at once but 5-10. :roll:

Re: Mines, dragons teeth and other...

Posted: 05 Oct 2008, 11:49
by REVENGE
MDV wrote:Thx all. Working now. 8)
Also an idea: maybe it will be more interesting if Podger/Spoiler can transport mines and build it such way as Nuclear Silo->Nuclear Missiles. Of course unload no 100-200 mines at once but 5-10. :roll:
Hmm, not a bad idea at all. Might work well together with deployable minefields packs, so that the minelayer wouldn't have to stop to construct any mines, rather just drop them down.
Saktoth wrote:CA does not want
Oh, and Saktoth, CA-centric threadcrap much? :roll:

Re: Mines, dragons teeth and other...

Posted: 05 Oct 2008, 16:56
by AF
Why does the DT for CA have to be an identical remake fo the TA version?

Re: Mines, dragons teeth and other...

Posted: 05 Oct 2008, 22:45
by yuritch
Anti-air mine, hmm. That's actually not that strange - there are anti-helicopter mines IRL, not very widespread though. Of course they are only useful against low-flying things (hence anti-helicopter) and don't shoot lasers :)